Admin Favorite: Famicom
đ Login
đ Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
âčïž Info
đ Goodies
1
đŸ ROM
âïž Edit
đ€ Upload
Edit the information for
Super Gussun Oyoyo 2 [Model SHVC-A8BJ-JPN]
NAME
E-MAIL
Actual Entry (non editable)
Super Gussun Oyoyo 2 (c) 1996 Banpresto. Super Gussun Oyoyo 2 serves as a console-exclusive sequel to the original adaptation. Unlike the first game, which was a direct conversion of the Irem arcade title, this sequel was developed from the ground up specifically for the Super Famicom by Kan's. It expands upon the "Lem-tris" puzzle formula, introducing more intricate level designs, refined mechanics for block manipulation, and an updated graphical style that maximized the hardwareâs capabilities toward the end of its life cycle. - TECHNICAL - GAME ID: SHVC-A8BJ-JPN Specifications: The game utilizes a 16-megabit cartridge. - TRIVIA - Super Gussun Oyoyo 2 was released on May 24, 1996 in Japan. Console Exclusivity: While the first game was an arcade port, Super Gussun Oyoyo 2 was developed specifically for the Super Famicom. This allowed the developers to move away from arcade-oriented limitations and focus on home-console features like a more robust level editor, improved two-player competitive modes, and more expansive single-player campaign maps. Refining the "Lem-tris" Formula: The sequel focused on reducing the "frustration" factor of the original. By tweaking the movement physics of Gussun and refining the reliability of the falling blocks, the game offered a more fluid experience that was less prone to "cheap" deaths. It is widely considered by collectors to be the "definitive" version of the Gussun Oyoyo gameplay loop on the 16-bit platform. The 1996 Context: Releasing in mid-1996, this title arrived at a time when the Super Famicom was facing heavy competition from 32-bit consoles. As a result, it remains a "hidden gem" of the systemâs twilight yearsâa polished, high-quality puzzle game that was largely overlooked by the mainstream gaming press who had already shifted their focus to the new hardware generation. - SERIES - 1. Gussun Oyoyo (1993) 2. Super Gussun Oyoyo [Model SHVC-AP7J-JPN] (1995, Super Famicom) 3. Gussun Oyoyo S [Model T-26101G] (1996, Sega Saturn) 4. Super Gussun Oyoyo 2 [Model SHVC-A8BJ-JPN] (1996, Super Famicom) - SOURCES - See Goodies section. ROM dump (MAME).
Your Changes (editable)
Super Gussun Oyoyo 2 (c) 1996 Banpresto. Super Gussun Oyoyo 2 serves as a console-exclusive sequel to the original adaptation. Unlike the first game, which was a direct conversion of the Irem arcade title, this sequel was developed from the ground up specifically for the Super Famicom by Kan's. It expands upon the "Lem-tris" puzzle formula, introducing more intricate level designs, refined mechanics for block manipulation, and an updated graphical style that maximized the hardwareâs capabilities toward the end of its life cycle. - TECHNICAL - GAME ID: SHVC-A8BJ-JPN Specifications: The game utilizes a 16-megabit cartridge. - TRIVIA - Super Gussun Oyoyo 2 was released on May 24, 1996 in Japan. Console Exclusivity: While the first game was an arcade port, Super Gussun Oyoyo 2 was developed specifically for the Super Famicom. This allowed the developers to move away from arcade-oriented limitations and focus on home-console features like a more robust level editor, improved two-player competitive modes, and more expansive single-player campaign maps. Refining the "Lem-tris" Formula: The sequel focused on reducing the "frustration" factor of the original. By tweaking the movement physics of Gussun and refining the reliability of the falling blocks, the game offered a more fluid experience that was less prone to "cheap" deaths. It is widely considered by collectors to be the "definitive" version of the Gussun Oyoyo gameplay loop on the 16-bit platform. The 1996 Context: Releasing in mid-1996, this title arrived at a time when the Super Famicom was facing heavy competition from 32-bit consoles. As a result, it remains a "hidden gem" of the systemâs twilight yearsâa polished, high-quality puzzle game that was largely overlooked by the mainstream gaming press who had already shifted their focus to the new hardware generation. - SERIES - 1. Gussun Oyoyo (1993) 2. Super Gussun Oyoyo [Model SHVC-AP7J-JPN] (1995, Super Famicom) 3. Gussun Oyoyo S [Model T-26101G] (1996, Sega Saturn) 4. Super Gussun Oyoyo 2 [Model SHVC-A8BJ-JPN] (1996, Super Famicom) - SOURCES - See Goodies section. ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: