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Super Gussun Oyoyo [Model SHVC-AP7J-JPN]
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Actual Entry (non editable)
ăăŒă±ăŒăăŁăăăăă (c) 1995 Banpresto. (Super Gussun Oyoyo) Super Gussun Oyoyo is an inventive action-puzzle hybrid that adapts the mechanics of the 1993 Irem arcade original. The game tasks players with guiding the protagonist, Gussun (or Gussun and Oyoyo in the two-player mode), to the goal by manipulating falling blocksâreminiscent of Tetrisâto construct a navigable path while avoiding hazards, monsters, and traps. - TECHNICAL - GAME ID: SHVC-AP7J-JPN BARCODE: 4 983164 738032 Specifications: The game is a 16-megabit cartridge. - TRIVIA - Developed by Kan's, Super Gussun Oyoyo was released on August 11, 1995 in Japan for a retail price of 9,980 JPY. Arcade Lineage: This title is a direct adaptation of the 1993 Irem arcade cabinet of the same name. Unlike many arcade ports that struggled with the system's limitations, Super Gussun Oyoyo is widely regarded as a faithful conversion that successfully utilized the consoleâs interface capabilities. The Development Team: While published by Banpresto, the title was developed by Kan's. This partnership was notable for bringing Irem's niche arcade puzzle aesthetic to a home console audience that favored accessible, twitch-reaction games. Genre Blending: The game is frequently cited by fans as a "Lem-tris" style experience. It successfully marries the drop-down block management of puzzle games with the path-finding and autonomous movement mechanics found in Lemmings, creating a high-stress puzzle environment where player-placed blocks can be both a bridge and a trap. - SERIES - 1. Gussun Oyoyo (1993) 2. Super Gussun Oyoyo [Model SHVC-AP7J-JPN] (1995, Super Famicom) 3. Gussun Oyoyo S [Model T-26101G] (1996, Sega Saturn) 4. Super Gussun Oyoyo 2 [Model SHVC-A8BJ-JPN] (1996, Super Famicom) - STAFF - Director: Yamashi Stage Director: Chin-yan Theatrical Design: Yuko, Arrow Field Photography Lead: Sada-yan Photography: PAM Sound Effects: Kenji Yamazaki (K. Yamazaki) Recording: yyao Scenery: Katsuhiko Sadamoto (Rocksam) Costume Assistance: K. Minoda Cooperation: ZUKIO, ANISAKISS, ZEN Production Director: Hachiro N. Writing by Irem Corporation. Production by Banpre Planning. Sales by Banpresto. - SOURCES - See Goodies section. ROM dump (MAME).
Your Changes (editable)
ăăŒă±ăŒăăŁăăăăă (c) 1995 Banpresto. (Super Gussun Oyoyo) Super Gussun Oyoyo is an inventive action-puzzle hybrid that adapts the mechanics of the 1993 Irem arcade original. The game tasks players with guiding the protagonist, Gussun (or Gussun and Oyoyo in the two-player mode), to the goal by manipulating falling blocksâreminiscent of Tetrisâto construct a navigable path while avoiding hazards, monsters, and traps. - TECHNICAL - GAME ID: SHVC-AP7J-JPN BARCODE: 4 983164 738032 Specifications: The game is a 16-megabit cartridge. - TRIVIA - Developed by Kan's, Super Gussun Oyoyo was released on August 11, 1995 in Japan for a retail price of 9,980 JPY. Arcade Lineage: This title is a direct adaptation of the 1993 Irem arcade cabinet of the same name. Unlike many arcade ports that struggled with the system's limitations, Super Gussun Oyoyo is widely regarded as a faithful conversion that successfully utilized the consoleâs interface capabilities. The Development Team: While published by Banpresto, the title was developed by Kan's. This partnership was notable for bringing Irem's niche arcade puzzle aesthetic to a home console audience that favored accessible, twitch-reaction games. Genre Blending: The game is frequently cited by fans as a "Lem-tris" style experience. It successfully marries the drop-down block management of puzzle games with the path-finding and autonomous movement mechanics found in Lemmings, creating a high-stress puzzle environment where player-placed blocks can be both a bridge and a trap. - SERIES - 1. Gussun Oyoyo (1993) 2. Super Gussun Oyoyo [Model SHVC-AP7J-JPN] (1995, Super Famicom) 3. Gussun Oyoyo S [Model T-26101G] (1996, Sega Saturn) 4. Super Gussun Oyoyo 2 [Model SHVC-A8BJ-JPN] (1996, Super Famicom) - STAFF - Director: Yamashi Stage Director: Chin-yan Theatrical Design: Yuko, Arrow Field Photography Lead: Sada-yan Photography: PAM Sound Effects: Kenji Yamazaki (K. Yamazaki) Recording: yyao Scenery: Katsuhiko Sadamoto (Rocksam) Costume Assistance: K. Minoda Cooperation: ZUKIO, ANISAKISS, ZEN Production Director: Hachiro N. Writing by Irem Corporation. Production by Banpre Planning. Sales by Banpresto. - SOURCES - See Goodies section. ROM dump (MAME).
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