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Zippy Race [Model IF-01]
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Actual Entry (non editable)
ジッピーレース (c) 1985 Irem Corp. (Zippy Race) 1985 conversion of the arcade game made by the original maker - Irem corporation. - TECHNICAL - GAME ID: IF-01 Players: up to 2 (alternate) Controls: d-pad 2 ways (left and right) - tilt the bike in the desired direction Buttons: 2 => [A] = accelerate, [B] = brake (down to 059 km/h) The cartridge features a red LED that lights up when the machine is switched on. - TRIVIA - Released on July 18, 1985 in Japan. Zippy Race was the very first Famicom game by Irem (IF-01). The 1983 copyright year is a reference to coin-op release of Traverse USA (title changeable via dip switches) published in June 1983. This port contains 5 engine classes: 250 cc reaching 180 km/h, 500 cc - 240 km/h, 750 cc - 300 km/h, 1000 cc - 360 km/h and 1200 cc - 420 km/h. This is an incomplete port - desert stages end up in the middle of progress bar. - SCORING - Overtaken car: 500 points. Wheelie (asphalt stages only): 500 points. Jump (desert rides only): 500 points. '100' and '200' (on desert stages): 100 and 200 points respectively. Bonus fuel: 100 points per fuel line based on stage end positions. Stage end position 1: 20000 points. Stage end position 2: 14000 points. Stage end position 3: 12000 points. Stage end position 4: 10000 points. Stage end position 5: 8000 points. Stage end position 6: 6000 points. Stage end positions 7~10: 3000 points. Stage end positions 11~15: 2400 points. Stage end positions 16~20: 2200 points. Stage end positions 21~30: 2000 points. Stage end positions 31~40: 1800 points. Stage end positions 41~50: 1600 points. Stage end positions 51~60: 1400 points. Stage end positions 61~70: 1200 points. Stage end positions 71~80: 1000 points. Stage end positions 81~90: 800 points. Stage end positions 91~98: 600 points. Stage end position 99: 0 points. - TIPS AND TRICKS - * You'll not finish 1st on 250 cc engine class as the NPC spawn system is broken there. But you can reach that position after 250 cc. * You can control the speed during a jump or wheelie, but not the bike itself. * Don't perform a wheelie on 4-lane roads of stages #3 and #5 - the tape is put on the far right side which will lead you to a crash. - SOURCES - Game's screenshot. ROM dump (MAME).
Your Changes (editable)
ジッピーレース (c) 1985 Irem Corp. (Zippy Race) 1985 conversion of the arcade game made by the original maker - Irem corporation. - TECHNICAL - GAME ID: IF-01 Players: up to 2 (alternate) Controls: d-pad 2 ways (left and right) - tilt the bike in the desired direction Buttons: 2 => [A] = accelerate, [B] = brake (down to 059 km/h) The cartridge features a red LED that lights up when the machine is switched on. - TRIVIA - Released on July 18, 1985 in Japan. Zippy Race was the very first Famicom game by Irem (IF-01). The 1983 copyright year is a reference to coin-op release of Traverse USA (title changeable via dip switches) published in June 1983. This port contains 5 engine classes: 250 cc reaching 180 km/h, 500 cc - 240 km/h, 750 cc - 300 km/h, 1000 cc - 360 km/h and 1200 cc - 420 km/h. This is an incomplete port - desert stages end up in the middle of progress bar. - SCORING - Overtaken car: 500 points. Wheelie (asphalt stages only): 500 points. Jump (desert rides only): 500 points. '100' and '200' (on desert stages): 100 and 200 points respectively. Bonus fuel: 100 points per fuel line based on stage end positions. Stage end position 1: 20000 points. Stage end position 2: 14000 points. Stage end position 3: 12000 points. Stage end position 4: 10000 points. Stage end position 5: 8000 points. Stage end position 6: 6000 points. Stage end positions 7~10: 3000 points. Stage end positions 11~15: 2400 points. Stage end positions 16~20: 2200 points. Stage end positions 21~30: 2000 points. Stage end positions 31~40: 1800 points. Stage end positions 41~50: 1600 points. Stage end positions 51~60: 1400 points. Stage end positions 61~70: 1200 points. Stage end positions 71~80: 1000 points. Stage end positions 81~90: 800 points. Stage end positions 91~98: 600 points. Stage end position 99: 0 points. - TIPS AND TRICKS - * You'll not finish 1st on 250 cc engine class as the NPC spawn system is broken there. But you can reach that position after 250 cc. * You can control the speed during a jump or wheelie, but not the bike itself. * Don't perform a wheelie on 4-lane roads of stages #3 and #5 - the tape is put on the far right side which will lead you to a crash. - SOURCES - Game's screenshot. ROM dump (MAME).
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