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Quake - Arcade Tournament Edition
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Actual Entry (non editable)
Quake - Arcade Tournament Edition (c) 1998 LBE Systems. An arcade conversion of the classic 1st person shooter from ID Software. It features special custom weapons, network capabilities for multi-player competitions, death-match stages and special prizes that can be print out like a redemption machine. - TECHNICAL - CPU : Pentium PC Graphics : Quantum 3-D video card Players : 1 Control : trackball Buttons : 7 - TRIVIA - This game is a prototype and was never released, reportedly only 20 units were manufactured. When the game was introduced, Lazer-Tron was bought out and due to problems with the contracted programmer, the game had its development canceled. There's a keyboard and mouse below the control panel (not accessible by the player, however). - SERIES - 1. Quake - Arcade Tournament Edition (1998) 2. Quake II Arcade Edition (1998) - STAFF - ID SOFTWARE: Programming: John Carmack, Michael Abrash, John Cash Design: John Romero, Sandy Petersen, American McGee, Tim Willits Support: Barrett Alexander Art: Adrian Carmack, Kevin Cloud, Paul Steed Biz: Jay Wilbur, Mike Wilson, Donna Jackson, Todd Hollenshead Projects: Shawn Green Sound Effects: Trent Reznor, Nin Inch Nails LBE SYSTEMS: Programming & Conversion: Roger Cross, Jonathan Wright, Bill Zettler, David Foley Audio: Sascha Dikiciyan, Cyber Age Studios Art: Victor French Desgin & Testing: David Foley, Peter Duke, Roger Cross, Dean Sitton, Nate Burgess Biz: John Fowler, Tony LeVecchio, Tony Ruggeri, Joe Cusamano, Bruce bean Special Thanks: Maria Buen-Clavo, Albert Teng, Jim Mi, Bert Kinyan, Mike Songy, Ross Smith, Bob Dekett, Susan Hopp, Tim Willits, Phil Foley, Michael Cooper-Hart, Streak Technologies - SOURCES - Machine's picture. ROM dump (MAME).
Your Changes (editable)
Quake - Arcade Tournament Edition (c) 1998 LBE Systems. An arcade conversion of the classic 1st person shooter from ID Software. It features special custom weapons, network capabilities for multi-player competitions, death-match stages and special prizes that can be print out like a redemption machine. - TECHNICAL - CPU : Pentium PC Graphics : Quantum 3-D video card Players : 1 Control : trackball Buttons : 7 - TRIVIA - This game is a prototype and was never released, reportedly only 20 units were manufactured. When the game was introduced, Lazer-Tron was bought out and due to problems with the contracted programmer, the game had its development canceled. There's a keyboard and mouse below the control panel (not accessible by the player, however). - SERIES - 1. Quake - Arcade Tournament Edition (1998) 2. Quake II Arcade Edition (1998) - STAFF - ID SOFTWARE: Programming: John Carmack, Michael Abrash, John Cash Design: John Romero, Sandy Petersen, American McGee, Tim Willits Support: Barrett Alexander Art: Adrian Carmack, Kevin Cloud, Paul Steed Biz: Jay Wilbur, Mike Wilson, Donna Jackson, Todd Hollenshead Projects: Shawn Green Sound Effects: Trent Reznor, Nin Inch Nails LBE SYSTEMS: Programming & Conversion: Roger Cross, Jonathan Wright, Bill Zettler, David Foley Audio: Sascha Dikiciyan, Cyber Age Studios Art: Victor French Desgin & Testing: David Foley, Peter Duke, Roger Cross, Dean Sitton, Nate Burgess Biz: John Fowler, Tony LeVecchio, Tony Ruggeri, Joe Cusamano, Bruce bean Special Thanks: Maria Buen-Clavo, Albert Teng, Jim Mi, Bert Kinyan, Mike Songy, Ross Smith, Bob Dekett, Susan Hopp, Tim Willits, Phil Foley, Michael Cooper-Hart, Streak Technologies - SOURCES - Machine's picture. ROM dump (MAME).
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