Members can manage their collection!
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
💾 ROM
✏️ Edit
📤 Upload
Edit the information for
Check Man
NAME
E-MAIL
Actual Entry (non editable)
Check Man (c) 1982 Zilec-Zenitone. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 1.62 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 98 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron. - SCORING - Clearing a square by walking over it : 10 points. Collecting flags : 500, 1,000, 1,500, 2,000 points etc. Defusing a bomb with 50-60 seconds remaining : 3,000 points. Defusing a bomb with 40-49 seconds remaining : 2,500 points. Defusing a bomb with 30-39 seconds remaining : 2,000 points. Defusing a bomb with 20-29 seconds remaining : 1,500 points. Defusing a bomb with 10-19 seconds remaining : 1,000 points. Defusing a bomb with 1-9 seconds remaining : 500 points. - TIPS AND TRICKS - * Collect all of the flags on the early levels as there is no great threat from the boots. * Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side. * At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb. * If two bombs are ticking down, get the closest one first unless the other is much closer to exploding. * Move the floor away from boots to trap them. * If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space. - STAFF - Designed and programmed by: Peter Hughes, Duncan Shortland, Malcolm Mailer Music by: Robin Cartwright - PORTS - * COMPUTERS: Commodore C64 (1983, "Grid Trap") - SOURCES - ROM dump (MAME). Arcade Retro Lounge; http://tips.retrogames.com/
Your Changes (editable)
Check Man (c) 1982 Zilec-Zenitone. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 1.62 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 98 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron. - SCORING - Clearing a square by walking over it : 10 points. Collecting flags : 500, 1,000, 1,500, 2,000 points etc. Defusing a bomb with 50-60 seconds remaining : 3,000 points. Defusing a bomb with 40-49 seconds remaining : 2,500 points. Defusing a bomb with 30-39 seconds remaining : 2,000 points. Defusing a bomb with 20-29 seconds remaining : 1,500 points. Defusing a bomb with 10-19 seconds remaining : 1,000 points. Defusing a bomb with 1-9 seconds remaining : 500 points. - TIPS AND TRICKS - * Collect all of the flags on the early levels as there is no great threat from the boots. * Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side. * At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb. * If two bombs are ticking down, get the closest one first unless the other is much closer to exploding. * Move the floor away from boots to trap them. * If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space. - STAFF - Designed and programmed by: Peter Hughes, Duncan Shortland, Malcolm Mailer Music by: Robin Cartwright - PORTS - * COMPUTERS: Commodore C64 (1983, "Grid Trap") - SOURCES - ROM dump (MAME). Arcade Retro Lounge; http://tips.retrogames.com/
Explain Your Changes (required!)
Select Captcha: