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Golgo 13 3 - Juusei no Chinkonka
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Actual Entry (non editable)
Golgo 13 3 - Juusei no Chinkonka (c) 2001 Namco, Limited. - TECHNICAL - Namco System 12 Hardware Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Sound CPU : Hitachi H8 3002 Additional Sound Chip : Namco C352 sample playback Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Released on July 9, 2001 in Japan. - TIPS AND TRICKS - * Golgo Mode: After the insert coin, shoot each character from the right (total of 6) in order, shoot the Xevious Bacura 13 times, then shoot the Xevious Special Flag, and press start button. - SERIES - 1. Golgo 13 (1999) 2. Golgo 13 2 - Kiseki no Dandou (2000) 3. Golgo 13 3 - Juusei no Chinkonka (2001) - STAFF - Developed by Eighting. - SOURCES - Game's ROMs. Official website: http://www.bandainamcogames.co.jp/am/vg/golgo13-3/ Official website: http://www.namco.co.jp/aa/am/vg/golgo13-3/index.html
Your Changes (editable)
Golgo 13 3 - Juusei no Chinkonka (c) 2001 Namco, Limited. - TECHNICAL - Namco System 12 Hardware Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Sound CPU : Hitachi H8 3002 Additional Sound Chip : Namco C352 sample playback Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Released on July 9, 2001 in Japan. - TIPS AND TRICKS - * Golgo Mode: After the insert coin, shoot each character from the right (total of 6) in order, shoot the Xevious Bacura 13 times, then shoot the Xevious Special Flag, and press start button. - SERIES - 1. Golgo 13 (1999) 2. Golgo 13 2 - Kiseki no Dandou (2000) 3. Golgo 13 3 - Juusei no Chinkonka (2001) - STAFF - Developed by Eighting. - SOURCES - Game's ROMs. Official website: http://www.bandainamcogames.co.jp/am/vg/golgo13-3/ Official website: http://www.namco.co.jp/aa/am/vg/golgo13-3/index.html
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