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Golgo 13 2 - Kiseki no Dandou
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Golgo 13 2 - Kiseki no Dandou (c) 2000 Namco, Limited. - TECHNICAL - Namco System 10 Hardware Game ID : GLS Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Sound CPU : Hitachi H8 3002 Additional Sound Chip : Namco C352 sample playback Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Released on September 11, 2000 in Japan. - TIPS AND TRICKS - * Golgo Mode: After the insert coin, shoot each character from the left (total of 6) in order, then press start button. - SERIES - 1. Golgo 13 (1999) 2. Golgo 13 2 - Kiseki no Dandou (2000) 3. Golgo 13 3 - Juusei no Chinkonka (2001) - STAFF - Developed by Eighting/Raizing. - SOURCES - ROM dump (MAME). Game's picture. Game's screenshots. Official website: http://www.bandainamcogames.co.jp/am/vg/golgo13-2/ Official website: http://www.namco.co.jp/aa/am/vg/golgo13-2/index.html
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Golgo 13 2 - Kiseki no Dandou (c) 2000 Namco, Limited. - TECHNICAL - Namco System 10 Hardware Game ID : GLS Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Sound CPU : Hitachi H8 3002 Additional Sound Chip : Namco C352 sample playback Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Released on September 11, 2000 in Japan. - TIPS AND TRICKS - * Golgo Mode: After the insert coin, shoot each character from the left (total of 6) in order, then press start button. - SERIES - 1. Golgo 13 (1999) 2. Golgo 13 2 - Kiseki no Dandou (2000) 3. Golgo 13 3 - Juusei no Chinkonka (2001) - STAFF - Developed by Eighting/Raizing. - SOURCES - ROM dump (MAME). Game's picture. Game's screenshots. Official website: http://www.bandainamcogames.co.jp/am/vg/golgo13-2/ Official website: http://www.namco.co.jp/aa/am/vg/golgo13-2/index.html
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