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Psyvariar - Medium Unit
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Psyvariar - Medium Unit (c) 2000 Success. - TECHNICAL - Runs on the "Taito G-Net" hardware. Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomb - TRIVIA - Released in February 2000 in Japan. - TIPS AND TRICKS - * Buzz system : each time the nose or wings of the player's ship grazes a bullet or an enemy, this counts as one "buzz" (only the very center of the ship is vulnerable). For each buzz, a meter at the top of the screen increases by a small increment. When the meter fills up through repeated buzzing, the ship 'levels up' and experiences a brief moment of invincibility. The player can use this short period to risk buzzing more bullets to reach the next level-up, or to avoid particularly difficult bullet patterns. To aid buzzing bullets multiple times, the ship can be repeatedly spun on its axis by rapidly waggling the joystick left and right. * Secret Stages : Finish a stage with regulation level : 2-C (Valley) : Level 8 3-B (Cloud-bank) : Level 18 4-C (Asteroid-belt) : Level 26 4-D (Colony) : Level 32 Stage 5-B (Photon) : Level 38 5-C (Graviton) : Level 53 6-B (Gluon) : Level 52 * Secret Gfx : Finish all stages without continue ; Single Play with 1P - male pilot? Single Play with 2P - female pilot? Dual Play - ??? - SERIES - 1. Psyvariar - Medium Unit (2000) 2. Psyvariar - Revision (2000) 3. Psyvariar 2 - The Will To Fabricate (2003) 4. Psyvariar Delta (2018) - STAFF - Planner: Ore808 Main Program: Ore808 Enemy Program: MR2151 Mechanic Design: Fire Mechanic Modeling: Bymake2, Freez BG Modeling & CG Rendering: Bymake2, Freez Character Design: Katsuki, Fire Sound Compose: Wasi303, Misako Adjumi Sekiguchi, MR2151, Ore808 (Omake) Sound Effects: Wasi303 - PORTS - * CONSOLES: Sony PlayStation 2 (2002, "Psyvariar Complete Edition") - SOURCES - ROM dump (MAME). Game's screenshots. Official website: http://www.success-corp.co.jp/software/ac/psyvariar/
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Psyvariar - Medium Unit (c) 2000 Success. - TECHNICAL - Runs on the "Taito G-Net" hardware. Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomb - TRIVIA - Released in February 2000 in Japan. - TIPS AND TRICKS - * Buzz system : each time the nose or wings of the player's ship grazes a bullet or an enemy, this counts as one "buzz" (only the very center of the ship is vulnerable). For each buzz, a meter at the top of the screen increases by a small increment. When the meter fills up through repeated buzzing, the ship 'levels up' and experiences a brief moment of invincibility. The player can use this short period to risk buzzing more bullets to reach the next level-up, or to avoid particularly difficult bullet patterns. To aid buzzing bullets multiple times, the ship can be repeatedly spun on its axis by rapidly waggling the joystick left and right. * Secret Stages : Finish a stage with regulation level : 2-C (Valley) : Level 8 3-B (Cloud-bank) : Level 18 4-C (Asteroid-belt) : Level 26 4-D (Colony) : Level 32 Stage 5-B (Photon) : Level 38 5-C (Graviton) : Level 53 6-B (Gluon) : Level 52 * Secret Gfx : Finish all stages without continue ; Single Play with 1P - male pilot? Single Play with 2P - female pilot? Dual Play - ??? - SERIES - 1. Psyvariar - Medium Unit (2000) 2. Psyvariar - Revision (2000) 3. Psyvariar 2 - The Will To Fabricate (2003) 4. Psyvariar Delta (2018) - STAFF - Planner: Ore808 Main Program: Ore808 Enemy Program: MR2151 Mechanic Design: Fire Mechanic Modeling: Bymake2, Freez BG Modeling & CG Rendering: Bymake2, Freez Character Design: Katsuki, Fire Sound Compose: Wasi303, Misako Adjumi Sekiguchi, MR2151, Ore808 (Omake) Sound Effects: Wasi303 - PORTS - * CONSOLES: Sony PlayStation 2 (2002, "Psyvariar Complete Edition") - SOURCES - ROM dump (MAME). Game's screenshots. Official website: http://www.success-corp.co.jp/software/ac/psyvariar/
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