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DoDonPachi Dai-Ou-Jou
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DoDonPachi Dai-Ou-Jou (c) 2002 Cave. This is a fight between the human race and the machines. To defeat the machines the humans sent 'Elemental Dolls' piloting ships to aid them in their fight. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Players : 2 Control : 8-way Joystick Buttons : 3 => [A] Shoot, [B] Bomb, [C] Full Auto - TRIVIA - Developed/Produced by Cave and Sales by AMI (Amusement Marketing International). Released in April 2002. The title of this game translates from Japanese as 'Angry Chief Hornet : Peaceful Death'. The game is known outside Japan as "DoDonPachi 3" (Literally :Angry Chief Hornet 3). It is rumored that only 5 players have cleared both loops of the game, 12 months after it's arcade release. Shortly after DoDonPachi Dai-Ou-Jou, Cave released a special fan-edition of the same game. It is called "DoDonPachi Dai-Ou-Jou [Black Label]". Cave released a limited-edition soundtrack album for this game (DoDonPachi Dai-Ou-Jou / Ketsui - Kizuna Jigoku Tachi - Original Sound Track - CVST-0000) on 06/06/2003. - TIPS AND TRICKS - * Hits : When an enemy is killed, if the player kills another one in a short, specified time, the kill count will increase by one. * Hyper item : When collected, it gives your ship an added burst of fire-power which can be used when shooting a beam, and will last as long as your ship does, but it doesn't absorb bullets, meaning you remain vulnerable. Technically, it does let you absorb bullets for a few seconds by holding down the bomb button. This can only be done once during a hyper and allows you to escape from a tight corner if there are too many projectiles coming your way. - SERIES - 1. DonPachi (1995) 2. DoDonPachi (1997) 3. Bee Storm - DoDonPachi II (2001) 4. DoDonPachi Dai-Ou-Jou (2002) 5. DoDonPachi Dai-Fukkatsu (2008) 6. DoDonPachi Saidaioujou (2012) 7. DoDonPachi Maximum (2012) [Apple App Store] - STAFF - Producer: Kenichi Takano Director: Tsuneki Ikeda Programmer: Takashi Ichimura Chief Designer: Akira Wakabayashi Character Designer: Shohei Satoh Mechanic Designer: Akira Wakabayashi, Kengo Arai, Hiroyuki Tanaka Background Designer: Hiroyuki Tanaka, Shohei Satoh Music Producer: Shohei Satoh Music Composer: Manabu Namiki (Santaruru) King of Debugger: Satoshi Kouyama Super Adviser: Junya Inoue Special Assist: Toshiaki Tomizawa, Yasushi Imai - PORTS - * CONSOLES: Sony PlayStation 2 (apr.10, 2003; "DoDonpachi Dai-Ou-Jou [Model SLPS-25233]") - SOURCES - ROM dump (MAME). Game's screenshots. Official website: http://www.cave.co.jp/gameonline/daioujo/
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DoDonPachi Dai-Ou-Jou (c) 2002 Cave. This is a fight between the human race and the machines. To defeat the machines the humans sent 'Elemental Dolls' piloting ships to aid them in their fight. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Players : 2 Control : 8-way Joystick Buttons : 3 => [A] Shoot, [B] Bomb, [C] Full Auto - TRIVIA - Developed/Produced by Cave and Sales by AMI (Amusement Marketing International). Released in April 2002. The title of this game translates from Japanese as 'Angry Chief Hornet : Peaceful Death'. The game is known outside Japan as "DoDonPachi 3" (Literally :Angry Chief Hornet 3). It is rumored that only 5 players have cleared both loops of the game, 12 months after it's arcade release. Shortly after DoDonPachi Dai-Ou-Jou, Cave released a special fan-edition of the same game. It is called "DoDonPachi Dai-Ou-Jou [Black Label]". Cave released a limited-edition soundtrack album for this game (DoDonPachi Dai-Ou-Jou / Ketsui - Kizuna Jigoku Tachi - Original Sound Track - CVST-0000) on 06/06/2003. - TIPS AND TRICKS - * Hits : When an enemy is killed, if the player kills another one in a short, specified time, the kill count will increase by one. * Hyper item : When collected, it gives your ship an added burst of fire-power which can be used when shooting a beam, and will last as long as your ship does, but it doesn't absorb bullets, meaning you remain vulnerable. Technically, it does let you absorb bullets for a few seconds by holding down the bomb button. This can only be done once during a hyper and allows you to escape from a tight corner if there are too many projectiles coming your way. - SERIES - 1. DonPachi (1995) 2. DoDonPachi (1997) 3. Bee Storm - DoDonPachi II (2001) 4. DoDonPachi Dai-Ou-Jou (2002) 5. DoDonPachi Dai-Fukkatsu (2008) 6. DoDonPachi Saidaioujou (2012) 7. DoDonPachi Maximum (2012) [Apple App Store] - STAFF - Producer: Kenichi Takano Director: Tsuneki Ikeda Programmer: Takashi Ichimura Chief Designer: Akira Wakabayashi Character Designer: Shohei Satoh Mechanic Designer: Akira Wakabayashi, Kengo Arai, Hiroyuki Tanaka Background Designer: Hiroyuki Tanaka, Shohei Satoh Music Producer: Shohei Satoh Music Composer: Manabu Namiki (Santaruru) King of Debugger: Satoshi Kouyama Super Adviser: Junya Inoue Special Assist: Toshiaki Tomizawa, Yasushi Imai - PORTS - * CONSOLES: Sony PlayStation 2 (apr.10, 2003; "DoDonpachi Dai-Ou-Jou [Model SLPS-25233]") - SOURCES - ROM dump (MAME). Game's screenshots. Official website: http://www.cave.co.jp/gameonline/daioujo/
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