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Age of Speed
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Age of Speed (c) 200? Miniclip SA. A racing game with 4 environments, 4 tracks each. All the environments are set in distant future. Compete in clouds, underground, underwater and outrun lava. Defeat jumps, corkscrews and loops. - TECHNICAL - Uses Adobe ShockWave Players: 1 Controls: 4 arrows - TRIVIA - The game uses 2 scoring systems: the race scoring system is based on coin collection and average speed, where the post-race system is based on a table and is absolutely separate. No points for any place are written to race score. - SCORING - Coin: 200; 500 or 1000 points (always random, during race only) Ending position 1 (post-race table only): 10 points Ending position 2 (post-race table only): 8 points Ending position 3 (post-race table only): 6 points Ending position 4 (post-race table only): 4 points - TIPS AND TRICKS - * Even if you have to complete 16 courses, you only need to memorize first 4 tracks driven high through the clouds as all the following environments have the same course layouts. * The underground courses feature falling debris, but they're just harmless textures - you don't need to watch out for them. * The lava on last environment isn't actually burning (contrary to pre-race screens) - it doesn't harm any competitors. * Watch out before jumps: you may land below course when you take off too slowly. * All 4 cars have the same specifications, so it doesn't matter which one you choose either for championship or quick race. - SERIES - 1. Age of Speed 2. Age of Speed 2 3. Age of Speed - Underworld - STAFF - Produced by Silent Bay Studios for Miniclip. - SOURCES - Game's pack.
Your Changes (editable)
Age of Speed (c) 200? Miniclip SA. A racing game with 4 environments, 4 tracks each. All the environments are set in distant future. Compete in clouds, underground, underwater and outrun lava. Defeat jumps, corkscrews and loops. - TECHNICAL - Uses Adobe ShockWave Players: 1 Controls: 4 arrows - TRIVIA - The game uses 2 scoring systems: the race scoring system is based on coin collection and average speed, where the post-race system is based on a table and is absolutely separate. No points for any place are written to race score. - SCORING - Coin: 200; 500 or 1000 points (always random, during race only) Ending position 1 (post-race table only): 10 points Ending position 2 (post-race table only): 8 points Ending position 3 (post-race table only): 6 points Ending position 4 (post-race table only): 4 points - TIPS AND TRICKS - * Even if you have to complete 16 courses, you only need to memorize first 4 tracks driven high through the clouds as all the following environments have the same course layouts. * The underground courses feature falling debris, but they're just harmless textures - you don't need to watch out for them. * The lava on last environment isn't actually burning (contrary to pre-race screens) - it doesn't harm any competitors. * Watch out before jumps: you may land below course when you take off too slowly. * All 4 cars have the same specifications, so it doesn't matter which one you choose either for championship or quick race. - SERIES - 1. Age of Speed 2. Age of Speed 2 3. Age of Speed - Underworld - STAFF - Produced by Silent Bay Studios for Miniclip. - SOURCES - Game's pack.
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