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Tenth Degree
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Actual Entry (non editable)
Tenth Degree (c) 1998 Atari Games Corporation. Atari's Tenth Degree was to combine the elements of the Tekken and Street Fighter style fighting games with an emphasis on speed. Videogames.com got a chance to see Tenth Degree in its early stages, and even played a few rounds on the arcade machine. The characters were designed in a 3D anime style, with both male and female fighters available. In the early stages, developers were discussing having a super deform mode and some other surprises as well. The characters would have had a variety of fighting styles. - TECHNICAL - Runs on the "Atari Vegas" hardware. Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - Tenth Degree (originally to be called "Juko Threat") was to be Atari's apparently failed attempt to join the great 3-D fighter genre. Unfortunately for Atari by 1998 Namco had released "Tekken 3" and "Soul Calibur" and Sega were onto "Virtua Fighter 3" and "Fighting Vipers 2", meaning that unless a 3D fighter really stood out it wasn't going to make an impact at all... It was dropped from production as it just didn't take any money during testing, it had nothing that hadn't been seen before, and the competition was just too advanced by the time it would reach full production. - STAFF - Game Director: James Goddard (DJames.) Lead Combat Designer: James Goddard (DJames.) - SOURCES - Game's picture. ROM dump (MAME). Game's screenshots. System 16; http://www.system16.com
Your Changes (editable)
Tenth Degree (c) 1998 Atari Games Corporation. Atari's Tenth Degree was to combine the elements of the Tekken and Street Fighter style fighting games with an emphasis on speed. Videogames.com got a chance to see Tenth Degree in its early stages, and even played a few rounds on the arcade machine. The characters were designed in a 3D anime style, with both male and female fighters available. In the early stages, developers were discussing having a super deform mode and some other surprises as well. The characters would have had a variety of fighting styles. - TECHNICAL - Runs on the "Atari Vegas" hardware. Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - Tenth Degree (originally to be called "Juko Threat") was to be Atari's apparently failed attempt to join the great 3-D fighter genre. Unfortunately for Atari by 1998 Namco had released "Tekken 3" and "Soul Calibur" and Sega were onto "Virtua Fighter 3" and "Fighting Vipers 2", meaning that unless a 3D fighter really stood out it wasn't going to make an impact at all... It was dropped from production as it just didn't take any money during testing, it had nothing that hadn't been seen before, and the competition was just too advanced by the time it would reach full production. - STAFF - Game Director: James Goddard (DJames.) Lead Combat Designer: James Goddard (DJames.) - SOURCES - Game's picture. ROM dump (MAME). Game's screenshots. System 16; http://www.system16.com
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