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Diet Go Go
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Diet Go Go (c) 1992 Data East Corp. Diet Go Go is a single-screen platform game for one or two players, in which the aim is to clear each screen of monsters and avoid getting fat. Monsters are defeated by throwing food at them until they inflate (get fat), then touching them to burst them, sending them flying around the screen and killing any other monsters they come into contact with. Many monsters also throw food at the players, making them increasingly fat. If players get too fat, they lose a life, although bonus diet sodas occasionally appear and can be picked up to reverse the effect. Contact with monsters who aren't fully inflated is fatal. When monsters are destroyed, they leave behind rings, gems, power-ups and diet tonic. Power-ups include roller-skates to move faster, compressed air to blow monsters up and increased fire power. Data East coins also appear on each level. If players collect these coins, they shoot up to the top of the screen where a fruit machine display rolls over and dispenses gems, power-ups and rings. If the fruit machine reads 777, a bonus round appears in which players jump on clouds to collect falling gems while avoiding the falling food that will make them fat. The game starts with one player selecting an area on a world map, then progresses through two levels of play to reach a giant boss on the third round. After the boss is destroyed that world is complete and play moves onto the next. Each world has a different theme and boss. - TECHNICAL - Main CPU: Motorola 68000 (@ 14 Mhz), HuC6280 (@ 8.055 Mhz) Sound Chips: Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz) Players: 2 Control: 8-way Joystick. Buttons: 3 per player. - TRIVIA - Released in August 1992. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - SCORING - Power Up : 1000 points Speed Up : 1000 points Barrier : ??? Bomb : ??? Super Bomb : ??? Slot Coin : 0 points (make the slot roll) Diet Drink : 1000 points 1UP : ??? Rainbow Crystal : 10000 points Ruby : 500 points Big Ruby : 1000 points Diamond : 1000 points Big Diamond : 2000 points Crystal : 200 points Ring : 100 points Big Ring : 300 points - STAFF - Planner : Makoto Kikuchi Programmer : Hidemi Hamada, Yas Nomura, Magical Kei Designer : Masanori Tokoro, Chie Kitahara, Asami Kaneko, Hiroshi Koga, Ryohei Hirakata, Mario, Yasuko Kurohiji Sound : Tomoyoshi Sato ('Tom Sato'), Seira, Tatsuya Kiuchi ('Mr.K') Hardware : T. Kanayama Special thanks : Nice Guy Sano - SOURCES - ROM dump (MAME).
Your Changes (editable)
Diet Go Go (c) 1992 Data East Corp. Diet Go Go is a single-screen platform game for one or two players, in which the aim is to clear each screen of monsters and avoid getting fat. Monsters are defeated by throwing food at them until they inflate (get fat), then touching them to burst them, sending them flying around the screen and killing any other monsters they come into contact with. Many monsters also throw food at the players, making them increasingly fat. If players get too fat, they lose a life, although bonus diet sodas occasionally appear and can be picked up to reverse the effect. Contact with monsters who aren't fully inflated is fatal. When monsters are destroyed, they leave behind rings, gems, power-ups and diet tonic. Power-ups include roller-skates to move faster, compressed air to blow monsters up and increased fire power. Data East coins also appear on each level. If players collect these coins, they shoot up to the top of the screen where a fruit machine display rolls over and dispenses gems, power-ups and rings. If the fruit machine reads 777, a bonus round appears in which players jump on clouds to collect falling gems while avoiding the falling food that will make them fat. The game starts with one player selecting an area on a world map, then progresses through two levels of play to reach a giant boss on the third round. After the boss is destroyed that world is complete and play moves onto the next. Each world has a different theme and boss. - TECHNICAL - Main CPU: Motorola 68000 (@ 14 Mhz), HuC6280 (@ 8.055 Mhz) Sound Chips: Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz) Players: 2 Control: 8-way Joystick. Buttons: 3 per player. - TRIVIA - Released in August 1992. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - SCORING - Power Up : 1000 points Speed Up : 1000 points Barrier : ??? Bomb : ??? Super Bomb : ??? Slot Coin : 0 points (make the slot roll) Diet Drink : 1000 points 1UP : ??? Rainbow Crystal : 10000 points Ruby : 500 points Big Ruby : 1000 points Diamond : 1000 points Big Diamond : 2000 points Crystal : 200 points Ring : 100 points Big Ring : 300 points - STAFF - Planner : Makoto Kikuchi Programmer : Hidemi Hamada, Yas Nomura, Magical Kei Designer : Masanori Tokoro, Chie Kitahara, Asami Kaneko, Hiroshi Koga, Ryohei Hirakata, Mario, Yasuko Kurohiji Sound : Tomoyoshi Sato ('Tom Sato'), Seira, Tatsuya Kiuchi ('Mr.K') Hardware : T. Kanayama Special thanks : Nice Guy Sano - SOURCES - ROM dump (MAME).
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