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RIP Squad
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RIP Squad (c) 2001 Midway Games, Incorporated. In this 3-D shooter, you are a member of the RIP Squad, a small team of elite soldiers who’s mission is to infiltrate the enemy and carry out specific missions. The weapon is the 50 .cal machine gun. - TECHNICAL - Quicksilver II (Hydro Thunder hardware) - TRIVIA - This prototype was never released, it was in development from 1999 to 2001. Jack Haeger came up with the idea of creating a game based upon an old TV show called 'Rat Patrol', which idea was partially influenced by the success of the first Call of Duty PC title. The idea grew from there into what we see in RIP Squad, an on-rails shooter that gave the player a full 360° view of their surroundings. Back in 2001, Midway made a decision to dump their long standing coin-op division in favor of focusing developments on console gaming. When that decision came down, there were still some arcade games floating around in the development cycle, which were subsequently canceled and were lost to the knowledge of the public. - STAFF - Team leader: Jack E. Haeger Lead programmer: Sam Zehr Lead Environment: Sam Crider, Lead character & vehicle: Scott Pikulski Programmers: Dan Markham, Pete Actipis, Patrick Lynn Arts: Jeff Baker, Joe Stinchcomb, Jan Sjovall Mechanical engineer: Bob Yoest - SOURCES - Game's screenshot.
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RIP Squad (c) 2001 Midway Games, Incorporated. In this 3-D shooter, you are a member of the RIP Squad, a small team of elite soldiers who’s mission is to infiltrate the enemy and carry out specific missions. The weapon is the 50 .cal machine gun. - TECHNICAL - Quicksilver II (Hydro Thunder hardware) - TRIVIA - This prototype was never released, it was in development from 1999 to 2001. Jack Haeger came up with the idea of creating a game based upon an old TV show called 'Rat Patrol', which idea was partially influenced by the success of the first Call of Duty PC title. The idea grew from there into what we see in RIP Squad, an on-rails shooter that gave the player a full 360° view of their surroundings. Back in 2001, Midway made a decision to dump their long standing coin-op division in favor of focusing developments on console gaming. When that decision came down, there were still some arcade games floating around in the development cycle, which were subsequently canceled and were lost to the knowledge of the public. - STAFF - Team leader: Jack E. Haeger Lead programmer: Sam Zehr Lead Environment: Sam Crider, Lead character & vehicle: Scott Pikulski Programmers: Dan Markham, Pete Actipis, Patrick Lynn Arts: Jeff Baker, Joe Stinchcomb, Jan Sjovall Mechanical engineer: Bob Yoest - SOURCES - Game's screenshot.
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