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MushiKing VI
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MushiKing VI (c) 2008 Sega Enterprises, Limited. - TECHNICAL - Sega Naomi Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 32 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board (maximum size of 172MBytes) / GD-Rom Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - UPDATES - VERSION 16 Official release of mushiking 6 Skill card sp000 released. Beetle card 019 and 038 are joining adder collection Beetle cards 061 to 067 released Skill cards 060 to 067 released Beetle cards 003,027,041,009,013 and 016 are lost VERSION 17 Beetle cards 068 to 072 is released Skill cards 067 to 074 is released Tarandus Stag-Beetle is returned with a new finishing attack Buffalo Crash. Elephant beetle is returned with a new ultimate finish attack Super Dragon attack. Japanese stag-beetle is returned with a new finishing attack Tornado. - SERIES - 1. MushiKing - The King of Beetle (2003) 2. MushiKing II (2004) 3. MushiKing III (2005) 4. MushiKing III+ (2005) 5. MushiKing IV (2006) 6. MushiKing V (2007) 7. MushiKing VI (2008) 8. MushiKing VII (2009) - SOURCES - Game's screenshots.
Your Changes (editable)
MushiKing VI (c) 2008 Sega Enterprises, Limited. - TECHNICAL - Sega Naomi Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 32 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board (maximum size of 172MBytes) / GD-Rom Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - UPDATES - VERSION 16 Official release of mushiking 6 Skill card sp000 released. Beetle card 019 and 038 are joining adder collection Beetle cards 061 to 067 released Skill cards 060 to 067 released Beetle cards 003,027,041,009,013 and 016 are lost VERSION 17 Beetle cards 068 to 072 is released Skill cards 067 to 074 is released Tarandus Stag-Beetle is returned with a new finishing attack Buffalo Crash. Elephant beetle is returned with a new ultimate finish attack Super Dragon attack. Japanese stag-beetle is returned with a new finishing attack Tornado. - SERIES - 1. MushiKing - The King of Beetle (2003) 2. MushiKing II (2004) 3. MushiKing III (2005) 4. MushiKing III+ (2005) 5. MushiKing IV (2006) 6. MushiKing V (2007) 7. MushiKing VI (2008) 8. MushiKing VII (2009) - SOURCES - Game's screenshots.
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