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MushiKing V
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Actual Entry (non editable)
MushiKing V (c) 2007 Sega Enterprises, Limited. MushiKing V includes the following features: Shows new features while story is told. New arenas for both tag and single battles. The Battle with Dr. Nebu is released. New beetles and skills. - TECHNICAL - Sega Naomi Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 32 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board (maximum size of 172MBytes) / GD-Rom Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - UPDATES - VERSION 14 Official release of Mushiking V Beetle card 004 is returned Skill card 013 is returned Beetle card 005,012,017,037 and 037-A are lost Skill cards 031 are lost Gold(040),Silver(003),and bronze(027)are joining Adder collection Beetle cards 055 to 057 released Skills 053 to 055 released VERSION 15 Beetle cards 058 to 060 released Skills 056 to 59 released Hercules Beetle is returned with a new finishing attack HERCULES SPIRAL Beetle card 006,014,015,040,040-A are lost - SERIES - 1. MushiKing - The King of Beetle (2003) 2. MushiKing II (2004) 3. MushiKing III (2005) 4. MushiKing III+ (2005) 5. MushiKing IV (2006) 6. MushiKing V (2007) 7. MushiKing VI (2008) 8. MushiKing VII (2009) - SOURCES - Game's picture.
Your Changes (editable)
MushiKing V (c) 2007 Sega Enterprises, Limited. MushiKing V includes the following features: Shows new features while story is told. New arenas for both tag and single battles. The Battle with Dr. Nebu is released. New beetles and skills. - TECHNICAL - Sega Naomi Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 32 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board (maximum size of 172MBytes) / GD-Rom Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - UPDATES - VERSION 14 Official release of Mushiking V Beetle card 004 is returned Skill card 013 is returned Beetle card 005,012,017,037 and 037-A are lost Skill cards 031 are lost Gold(040),Silver(003),and bronze(027)are joining Adder collection Beetle cards 055 to 057 released Skills 053 to 055 released VERSION 15 Beetle cards 058 to 060 released Skills 056 to 59 released Hercules Beetle is returned with a new finishing attack HERCULES SPIRAL Beetle card 006,014,015,040,040-A are lost - SERIES - 1. MushiKing - The King of Beetle (2003) 2. MushiKing II (2004) 3. MushiKing III (2005) 4. MushiKing III+ (2005) 5. MushiKing IV (2006) 6. MushiKing V (2007) 7. MushiKing VI (2008) 8. MushiKing VII (2009) - SOURCES - Game's picture.
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