![Zaxxon [Model 834-0211] Zaxxon [Model 834-0211] screenshot](images/game/3239_1.png)
Zaxxon © 1982 Sega.
Zaxxon is an isometric scrolling shoot-em-up in which the player pilots an armed spaceship and must penetrate heavily-fortified enemy bases, destroying enemy ships and installations before reaching the final confrontation with the game's titular character, a giant armored robot.
The game consists of three different waves:
* Floating Fortress: Players must penetrate the fortress's defenses, destroying fuel tanks, gun emplacements, missiles and fighters. An altimeter constantly monitors the player ship's height, necessary to navigate through the walls and electronic barriers that form part of fortress's defenses. The player's ship carries a limited amount of fuel that is constantly depleting and can only be replenished by shooting ground-based enemy fuel tanks. If the ship's fuel runs out, it crashes to the ground and a life is lost.
* Fighter Fleet: This takes place in outer space with the player attacked by waves of enemy fighter planes and rogue satellites. The player ship's fuel does not deplete during this wave.
* Enemy Headquarters: This is similar to the 'Floating Fortress' wave (with fuel depletion once again being an issue), but with the player facing much tougher defenses. Upon completion of this wave, the player enters into battle with Zaxxon himself. The robot fires a fast-moving homing missile that needs to be hit six times before it's destroyed. Upon completion of the third wave, the game starts over with a higher level of difficulty.
![Goodies for Zaxxon [Model 834-0211]](images/covermini160/3239_1.jpg)
BOARD # 834-0211
There were 2 different dedicated cabinets available for Zaxxon, an upright and a cocktail :
* The upright version came in a nice woodgrain cabinet with black and blue sticker-style side art. The marquee is a blue 'Zaxxon' logo with a star filled background. The control panel has a nice 8-Way flight stick with fire buttons on either side, and graphics explaining how to play the game. Finally the upright uses two sets of coin mechs that are of an odd 'skinny' style.
* The cocktail version came in the standard Sega/Gremlin cocktail table (this same table was also used for "Frogger", "Carnival", and several other titles). This was a relatively unadorned machine, the only decorations were a set of instruction cards underneath the glass. This machine had a control panel on either side and used Wico balltop joysticks instead of flight sticks. The coin mechs and start buttons were on the player 1 side only.
All versions used a vertical open frame monitor, and ran the same set of game boards. This game is fully compatible with "Congo Bongo", "Super Zaxxon", and "Future Spy" (those boards will plug right in without modification).
Main CPU : Zilog Z80 (@ 3.04125 Mhz)
Sound Chips : Discrete circuitry
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 59.999408 Hz
Palette colors : 256
Players : 2
Control : 8-way joystick
Buttons : 1 (FIRE)

Zaxxon was released in January 1982 in Japan and two months later, in March 1982, in the USA.
At the time of its release, Zaxxon was unique as it was the first game to employ isometric projection, something of a three-quarters viewing perspective. This effect simulated three dimensions (albeit from the viewpoint of a second person).
In the game, Zaxxon is the name of the enemy robot who you must destroy. Milton Bradley turned this and other Sega titles into board games. 'Can You Complete Your Mission Before Zaxxon Zaps You?'.
Vernon Kalanikaus holds the official record for this game with 4,680,740 points on March 15, 1982.
A Zaxxon unit appears in the 1983 movie 'WarGames'.
A bootleg of this game is known as Jackson.

| Gun Implacements (Green and Gray) | 200 or 500 points (random) |
| Fuel Tank | 300 points |
| Radar Tower | 1,000 points |
| Missile (Ground-to-Air) | 150 points |
| Missile (Air-to-Air) | 200 points |
| Fighters (on runway) | 50 points |
| Fighters (in air) | 100 points + (50 points/level after level 2) |
| Zaxxon (destroyed with missile in launcher) | 1,000 points |
| Zaxxon (destroying launched missile) | 200 points |
| Destroying all planes in space | 1,000 points |
| Satellite | 300 points |
DynaVision (198?) Zaxxon
Sony PlayStation 3 (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI : as an unlockable extra