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Marathon
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Marathon (c) 1994 Bungie Soft. - TECHNICAL - BARCODE: 761521008103 - TRIVIA - Released on December 21, 1994 (Wednesday). Marathon is the first FPS released to incorporate a number of features, such as the ability to look and aim up and down, rooms over rooms (though no true bridges), dual-trigger weapons, 4-D space, health recharges which were fixed into walls and activated rather than picked up, 8-player deathmatch, the ability to see your opponents' weapons in multiplayer, voice communication and an easy way to save recordings of any game. The game was later released as freeware along with the rest of the Marathon trilogy - STAFF - Product Design: Jason Jones Programming: Jason Jones, Ryan Martell, Alain Roy Art & Graphics: J. Reginald Dujour Sound & Music: Alexander Seropian Story: Greg Kirkpatrick, Colin Brent Scenario Design: Jason Jones, Greg Kirkpatrick, Alexander Seropian, J. Reginald Dujour Network Play Test Team: Aslag, Capt. Scarlet, Care Bear Killer, Habete Quiddam, Munch, Tender Loin Damage & Spin: Alexander Seropian, Doug Zartman Bob: Doug Zartman Special Thanks: Eric Klein, Tuncer Deniz, Laura Weber, Max Minkoff, Brian Wink, J. K. Wright Packaging: 13th Floor, Alexander Seropian, J. Reginald Dujour, Don Dixon Catering: La Cocina
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Marathon (c) 1994 Bungie Soft. - TECHNICAL - BARCODE: 761521008103 - TRIVIA - Released on December 21, 1994 (Wednesday). Marathon is the first FPS released to incorporate a number of features, such as the ability to look and aim up and down, rooms over rooms (though no true bridges), dual-trigger weapons, 4-D space, health recharges which were fixed into walls and activated rather than picked up, 8-player deathmatch, the ability to see your opponents' weapons in multiplayer, voice communication and an easy way to save recordings of any game. The game was later released as freeware along with the rest of the Marathon trilogy - STAFF - Product Design: Jason Jones Programming: Jason Jones, Ryan Martell, Alain Roy Art & Graphics: J. Reginald Dujour Sound & Music: Alexander Seropian Story: Greg Kirkpatrick, Colin Brent Scenario Design: Jason Jones, Greg Kirkpatrick, Alexander Seropian, J. Reginald Dujour Network Play Test Team: Aslag, Capt. Scarlet, Care Bear Killer, Habete Quiddam, Munch, Tender Loin Damage & Spin: Alexander Seropian, Doug Zartman Bob: Doug Zartman Special Thanks: Eric Klein, Tuncer Deniz, Laura Weber, Max Minkoff, Brian Wink, J. K. Wright Packaging: 13th Floor, Alexander Seropian, J. Reginald Dujour, Don Dixon Catering: La Cocina
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