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Vs. Duck Hunt
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Vs. Duck Hunt (c) 1985 Nintendo. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 1 Control : lightgun Buttons : 1 - TRIVIA - Released in March 1985. The arcade version of Duck Hunt has many differences compared to the NES version. It has more animations, a slightly different palette and zero game modes. Instead the game starts with the duck hunting game (with multiple ducks, just like Game B on the NES version), the second stage is the clay pigeon shooting game (the dog makes an appearance if you miss), a bonus stage follows where you can shoot lots of ducks for bonus points (as an even bigger bonus you can shoot the dog to make him appear with a cast and crutches and yell at you), then both levels and bonus repeat again followed by an intermission (called "Break Time") where the dog is chasing a duck. - STAFF - Music by : Hirokazu Tanaka (HIP) Produced by : Gunpei Yokoi - SOURCES - ROM dump (MAME). Machine's picture.
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Vs. Duck Hunt (c) 1985 Nintendo. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 1 Control : lightgun Buttons : 1 - TRIVIA - Released in March 1985. The arcade version of Duck Hunt has many differences compared to the NES version. It has more animations, a slightly different palette and zero game modes. Instead the game starts with the duck hunting game (with multiple ducks, just like Game B on the NES version), the second stage is the clay pigeon shooting game (the dog makes an appearance if you miss), a bonus stage follows where you can shoot lots of ducks for bonus points (as an even bigger bonus you can shoot the dog to make him appear with a cast and crutches and yell at you), then both levels and bonus repeat again followed by an intermission (called "Break Time") where the dog is chasing a duck. - STAFF - Music by : Hirokazu Tanaka (HIP) Produced by : Gunpei Yokoi - SOURCES - ROM dump (MAME). Machine's picture.
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