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ZZT Ver. 2.0 [Registered copy]
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Actual Entry (non editable)
ZZT Ver. 2.0 [Registered copy] (c) 1991 Potomac Computer Systems. ZZT is an action/adventure game based on object-oriented programming. This disk includes two game worlds, Town of ZZT and Caves of ZZT. The games are very challenging and require a good amount of brain power as well as fast reflexes. ZZT includes a game editor so you can create your own game worlds using a set of ready made objects. You can also write small programs to control objects using the built in ZZT-OOP programming language. - TECHNICAL - ZZT requires a PC compatible computer with at least 512k RAM and any graphics adapter with a color or monochrome screen. Keyboard, Joystick and Mouse operation are fully supported. - TRIVIA - Released on January 15, 1991. Many people have influenced ZZT over its two-year development. Some have helped directly by programming and creating game boards. Others have provided inspiration by laying the foundations of the modern shareware concept. Tim Sweeney, a student at the University of Maryland, lead the development of ZZT. The drum-like sound effects used in ZZT were inspired by Ben Foster's PC-Beat drum simulator. Andrew Saucci, Jr. deserves the credit for uploading ZZT on CompuServe, GEnie, Bix, Delphi, and other major Bulletin BoardS with his Megapost service. - TIPS AND TRICKS - - When you discover a new object, try touching it. Nearly everything in ZZT has some sort of purpose. - Remember that you can often exit the room you are in by moving off the screen. - Save the game often. Then if you get killed you can just restore the game and continue on without penalty. - Don't feel overwhelmed. You can expect to play a total of about 40 hours before you finish the game. It is well worth the effort and you can always take your journey one step at a time. - STAFF - By: Tim Sweeney
Your Changes (editable)
ZZT Ver. 2.0 [Registered copy] (c) 1991 Potomac Computer Systems. ZZT is an action/adventure game based on object-oriented programming. This disk includes two game worlds, Town of ZZT and Caves of ZZT. The games are very challenging and require a good amount of brain power as well as fast reflexes. ZZT includes a game editor so you can create your own game worlds using a set of ready made objects. You can also write small programs to control objects using the built in ZZT-OOP programming language. - TECHNICAL - ZZT requires a PC compatible computer with at least 512k RAM and any graphics adapter with a color or monochrome screen. Keyboard, Joystick and Mouse operation are fully supported. - TRIVIA - Released on January 15, 1991. Many people have influenced ZZT over its two-year development. Some have helped directly by programming and creating game boards. Others have provided inspiration by laying the foundations of the modern shareware concept. Tim Sweeney, a student at the University of Maryland, lead the development of ZZT. The drum-like sound effects used in ZZT were inspired by Ben Foster's PC-Beat drum simulator. Andrew Saucci, Jr. deserves the credit for uploading ZZT on CompuServe, GEnie, Bix, Delphi, and other major Bulletin BoardS with his Megapost service. - TIPS AND TRICKS - - When you discover a new object, try touching it. Nearly everything in ZZT has some sort of purpose. - Remember that you can often exit the room you are in by moving off the screen. - Save the game often. Then if you get killed you can just restore the game and continue on without penalty. - Don't feel overwhelmed. You can expect to play a total of about 40 hours before you finish the game. It is well worth the effort and you can always take your journey one step at a time. - STAFF - By: Tim Sweeney
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