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System Shock [Model EA 10027]
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Actual Entry (non editable)
System Shock (c) 1994 Origin Systems, Inc. - TECHNICAL - GAME ID: EA 10027 BARCODE: 0 17814 82611 5 - TRIVIA - Released on September 23, 1994 (Friday) in the USA. System Shock's engine was derived from that of Ultima Underworld, from 1992. Nonetheless, it was more advanced that that of Doom or Duke Nukem 3D, featuring sloped surfaces, variable gravity, realistic physics, 2.5D environments (with limited 'sector-on-sector', but otherwise 3D), functional camera viewscreens, weapon recoil, leaning and several other clever things. The game was originally conceived and pitched by Warren Spector as a Wing Commander spin-off with the working title Alien Commander, and would be set on the wreckage of TCS Tiger's Claw. However, both Spector and project leader Doug Church decided that they wanted a greater degree of creative freedom with the game and to not be tied to an existing franchise, and so reconfigured the pitch into its own original setting very early into pre-production. - STAFF - Producer: Warren Spector Project Leader: Doug Church Lead Programmer: Doug Church Programmers: Sean T. Barrett, Seamus Blackley, Robert George Fermier, Marc LeBlanc, Fred Lim, John Miles, Art Min, Vinay Pulim, Eli Wiesel Artists: Kurt Bickenbach, James Alexander Dollar, Mark Lizotte, Michael Marsicano, Robb Waters Designers: Kurt Bickenbach, Dorian Hart, Erik Ray, Austin Grossman, Tim Stellmach, Robb Waters Libraries: Rex E. Bradford, Laura Feeney, James Wiley Fleming, Jon Maiara, Carl Muckenhoupt, Dan Schmidt, Matthew Toschlog, Kevin Wasserman Music: Greg LoPiccolo, Tim Ries Sound Effects: Greg LoPiccolo, Tim Ries Voiceover: Terri Brosius (Shodan) Looking Glass Quality Assurance: Jill Bidgood, Nick Carter, Bart Mallio, Sara Verrilli ORIGIN Systems Quality Assurance Leaders: Charles Angel, Alvaro Moreno ORIGIN Systems Quality Assurance: Marshall Andrews, Todd Bailey, Dustin Brimberry, Bernadette Pryor, Jonathan Piasecki, Harvey Smith, Brett Bonner, Alvaro Moreno Translations Manager: Kirsten Vaughan Translators: Frank Dietz (German), Patricia Norwood, Dominique Poumeyrol-Jumeau (French), Alpha CRC Cambridge Hardware Lab: Evan Brandt Language Quality Assurance: Didier Jumeau (French), Andreas Köhler (German) Product Manager: Galen Svanas, Simon Etchells Documentation: Tuesday Frase, Harvey Smith, Alvaro Moreno, Rachel Close, and assorted ORIGIN, and Looking Glass hackers UK Documentation QA: Ashley Richardson Editing: David Ladyman Box Design: Al Carnley, Jennifer Davis Cover Art: Jennifer Davis, Robb Waters Documentation Design: Al Carnley, Jennifer Davis, Trey Hermann, Chris Morgan, Rachel Close Quality Assurance: Alex Camilleri (Cam-man) - SOURCES - See Goodies section.
Your Changes (editable)
System Shock (c) 1994 Origin Systems, Inc. - TECHNICAL - GAME ID: EA 10027 BARCODE: 0 17814 82611 5 - TRIVIA - Released on September 23, 1994 (Friday) in the USA. System Shock's engine was derived from that of Ultima Underworld, from 1992. Nonetheless, it was more advanced that that of Doom or Duke Nukem 3D, featuring sloped surfaces, variable gravity, realistic physics, 2.5D environments (with limited 'sector-on-sector', but otherwise 3D), functional camera viewscreens, weapon recoil, leaning and several other clever things. The game was originally conceived and pitched by Warren Spector as a Wing Commander spin-off with the working title Alien Commander, and would be set on the wreckage of TCS Tiger's Claw. However, both Spector and project leader Doug Church decided that they wanted a greater degree of creative freedom with the game and to not be tied to an existing franchise, and so reconfigured the pitch into its own original setting very early into pre-production. - STAFF - Producer: Warren Spector Project Leader: Doug Church Lead Programmer: Doug Church Programmers: Sean T. Barrett, Seamus Blackley, Robert George Fermier, Marc LeBlanc, Fred Lim, John Miles, Art Min, Vinay Pulim, Eli Wiesel Artists: Kurt Bickenbach, James Alexander Dollar, Mark Lizotte, Michael Marsicano, Robb Waters Designers: Kurt Bickenbach, Dorian Hart, Erik Ray, Austin Grossman, Tim Stellmach, Robb Waters Libraries: Rex E. Bradford, Laura Feeney, James Wiley Fleming, Jon Maiara, Carl Muckenhoupt, Dan Schmidt, Matthew Toschlog, Kevin Wasserman Music: Greg LoPiccolo, Tim Ries Sound Effects: Greg LoPiccolo, Tim Ries Voiceover: Terri Brosius (Shodan) Looking Glass Quality Assurance: Jill Bidgood, Nick Carter, Bart Mallio, Sara Verrilli ORIGIN Systems Quality Assurance Leaders: Charles Angel, Alvaro Moreno ORIGIN Systems Quality Assurance: Marshall Andrews, Todd Bailey, Dustin Brimberry, Bernadette Pryor, Jonathan Piasecki, Harvey Smith, Brett Bonner, Alvaro Moreno Translations Manager: Kirsten Vaughan Translators: Frank Dietz (German), Patricia Norwood, Dominique Poumeyrol-Jumeau (French), Alpha CRC Cambridge Hardware Lab: Evan Brandt Language Quality Assurance: Didier Jumeau (French), Andreas Köhler (German) Product Manager: Galen Svanas, Simon Etchells Documentation: Tuesday Frase, Harvey Smith, Alvaro Moreno, Rachel Close, and assorted ORIGIN, and Looking Glass hackers UK Documentation QA: Ashley Richardson Editing: David Ladyman Box Design: Al Carnley, Jennifer Davis Cover Art: Jennifer Davis, Robb Waters Documentation Design: Al Carnley, Jennifer Davis, Trey Hermann, Chris Morgan, Rachel Close Quality Assurance: Alex Camilleri (Cam-man) - SOURCES - See Goodies section.
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