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Twin Hawk
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Actual Entry (non editable)
Twin Hawk (c) 1989 Taito. Export release. Game developed in Japan. See the original for more information about the game itself; "Dai Senpuu". - TRIVIA - Released in June 1989. There are several differences between Twin Hawk and its Japanese version Daisenpuu: * Twin Hawk supports two simultaneous players. * Daisenpuu supports two players, but only one at a time. Because of this, it also supports Cocktail cabinets. * In Twin Hawk, both planes are purple and pink for player 1 and 2 respectively. * In Daisenpuu, the planes are green for both players. * In Twin Hawk, when you die, you continue the game at your current position. To compensate this, they increased the health of bigger enemies and the rank/dynamic difficulty (enemies start shooting sooner and faster). * In Daisenpuu, when you die, you continue the game at predefined positions. * In Daisenpuu, big blue bullets are faster (like the ones in the first boss), making those attacks much more difficult to dodge. * In Twin Hawk, small orange bullets (like the ones in the beginning) have worse visibility. In Daisenpuu they're more yellow and have better contrast against the background. - PORTS - * CONSOLES: Sega Mega Drive (1990) - SOURCES - ROM dump (MAME).
Your Changes (editable)
Twin Hawk (c) 1989 Taito. Export release. Game developed in Japan. See the original for more information about the game itself; "Dai Senpuu". - TRIVIA - Released in June 1989. There are several differences between Twin Hawk and its Japanese version Daisenpuu: * Twin Hawk supports two simultaneous players. * Daisenpuu supports two players, but only one at a time. Because of this, it also supports Cocktail cabinets. * In Twin Hawk, both planes are purple and pink for player 1 and 2 respectively. * In Daisenpuu, the planes are green for both players. * In Twin Hawk, when you die, you continue the game at your current position. To compensate this, they increased the health of bigger enemies and the rank/dynamic difficulty (enemies start shooting sooner and faster). * In Daisenpuu, when you die, you continue the game at predefined positions. * In Daisenpuu, big blue bullets are faster (like the ones in the first boss), making those attacks much more difficult to dodge. * In Twin Hawk, small orange bullets (like the ones in the beginning) have worse visibility. In Daisenpuu they're more yellow and have better contrast against the background. - PORTS - * CONSOLES: Sega Mega Drive (1990) - SOURCES - ROM dump (MAME).
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