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Ball Pom Line
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Ball Pom Line (c) 2005 Namco. - TECHNICAL - Wideism SP-02 Cabinet Namco System 10 Hardware Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB OSC : 53.693175MHz and 101.4912MHz BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder Roms : Roms - TRIVIA - Released in February 2005 in Japan. - SOURCES - Game's picture. Official website; http://www.bandainamcogames.co.jp/am/mg/ballpomline/
Your Changes (editable)
Ball Pom Line (c) 2005 Namco. - TECHNICAL - Wideism SP-02 Cabinet Namco System 10 Hardware Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB OSC : 53.693175MHz and 101.4912MHz BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder Roms : Roms - TRIVIA - Released in February 2005 in Japan. - SOURCES - Game's picture. Official website; http://www.bandainamcogames.co.jp/am/mg/ballpomline/
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