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Turbo Tag
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Actual Entry (non editable)
Turbo Tag (c) 1985 Bally Midway. An overhead view demolition derby type game where the player has to ram into cars while turbo charged before they park, and avoid the red tag car, or else the turbo charger will be lost, and the player will travel slow. If any car hits the player's car while not turbo charged, the player loses a life. There are other bonus items that can be picked up for points. Collecting all 4 will send the player to the bonus round. There are bombs that the player also has to avoid to prevent losing a life. The round is ended by collecting the T-U-R-B-O letters. - TECHNICAL - Bally Midway MCR 3 hardware Main CPU : Zilog Z80 (@ 5 Mhz), Zilog Z80 (@ 2 Mhz), 68000 (@ 7.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), DAC Screen orientation : Vertical Video resolution : 480 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 68 Players : 2 Control : paddle Buttons : 6 - TRIVIA - This game is a prototype and was never released. The high-scores table says 'TUR-BO-TAG-BY + game staff nickname' (See Staff section for more info). - STAFF - Programmed by : Steve Meyer (SMM) Graphic designed by : Scott Morrison (RSM) Sounds by : Novak (NOV) Designed by : Shannon Donnelly (MSD), Sam Palahnuk (SLP), Steve Radosh Support : Robert Patton (RHP) - SOURCES - ROM dump (MAME).
Your Changes (editable)
Turbo Tag (c) 1985 Bally Midway. An overhead view demolition derby type game where the player has to ram into cars while turbo charged before they park, and avoid the red tag car, or else the turbo charger will be lost, and the player will travel slow. If any car hits the player's car while not turbo charged, the player loses a life. There are other bonus items that can be picked up for points. Collecting all 4 will send the player to the bonus round. There are bombs that the player also has to avoid to prevent losing a life. The round is ended by collecting the T-U-R-B-O letters. - TECHNICAL - Bally Midway MCR 3 hardware Main CPU : Zilog Z80 (@ 5 Mhz), Zilog Z80 (@ 2 Mhz), 68000 (@ 7.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), DAC Screen orientation : Vertical Video resolution : 480 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 68 Players : 2 Control : paddle Buttons : 6 - TRIVIA - This game is a prototype and was never released. The high-scores table says 'TUR-BO-TAG-BY + game staff nickname' (See Staff section for more info). - STAFF - Programmed by : Steve Meyer (SMM) Graphic designed by : Scott Morrison (RSM) Sounds by : Novak (NOV) Designed by : Shannon Donnelly (MSD), Sam Palahnuk (SLP), Steve Radosh Support : Robert Patton (RHP) - SOURCES - ROM dump (MAME).
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