![Turbo [Sit-Down model] Turbo [Sit-Down model] screenshot](images/game/2990_1.png)
Turbo © 1981 Sega Enterprises, Limited.
Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them.
Turbo was the world's first full-color, sprite scaling racing game and not, as many assume, Namco's Pole Position. Turbo was released a full year before the Namco legend and is a further example of how Sega has dominated and innovated within the arcade racing genre.
Top scores were kept on a LED panel to the left of the screen (unfortunately these scores reset every-time you turn the game off).
![Goodies for Turbo [Sit-Down model]](images/covermini160/2990_1.jpg)
[Sit-Down model]
Main CPU : Zilog Z80 (@ 4.992 Mhz)
Sound Chips : Discrete circuitry.
Screen orientation : Vertical
Video resolution : 208 x 248 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Monitor size : 20 inches
Controls :
360 Degree Steering wheel
2-Way Shifter (Hi/Low)
Pedal (Gas)
Button : Illuminated 6v 200ma (Start)
Service Controls :
Button : Demagnetizing Coil Switch
Button : Service Switch
Button : Test Switch
Pot : Upper Speakers Volume
Pot : Lower Speaker Volume (Subs)
Tracking :
Steering Wheel : 360 Degree Optical
2-Way Shifter : 1 Microswitch
Pedal : 2 Optics. 4 positions : off,1,2,3
Audio :
Speakers 1 - 20cm 8ohm 10w (Front Bottom)
Speakers 2 - 12cm 4ohm 5w (Rear Top)
Speakers 1 - 30cm 8ohm 40w (Rear Bottom)
By using 2 optics and a notched light blocker, the Pedal had 4 positions available... which simulated analog control.
Value 1 & 3 were each individual optos triggered. When both Optos were triggered at the same time, it produced value 2. Value 0 was produced if no optos were triggered.

Turbo was released in October 1981.
Turbo was also released as :
Turbo [Upright model]
Turbo [Cabaret model]
This was the first game ever to feature the now common 3rd-person perspective (action is viewed above and behind the player's car), that virtually all subsequent racing games would come to utilize.
MB (Milton Bradley) released a board game based on this video game (same name) in 1983, 'You're in the Driver's Seat for High-Speed Fun.' : Players spin the spinner and move their cars along the track. Cars printed on spaces of the track block movement, so players can set up blockades in places to keep from being passed. First one across the finish line wins. There is also an ambulance participating in the race.
A gameplay video appears in the great music video 'Hard to Explain' of the music rock band The Strokes.

| Scoring in this game is combination of things. Your score is tied to distance travelled so obviously you want to cover the most amount of distance in the shortest period of time. You also get a bonus at the end of any time cycle | |
| Round 1 | Cars Passed x 50 |
| Round 2 | Cars Passed x 60 |
| Round 3 | Cars Passed x 70 |
| Round 4 | Cars Passed x 80 |
| Round 5 | Cars Passed x 90 |
| Round 6 | Cars Passed x 160 |
| Bonus increases by 10 with each subsequent round completed. | |
| There are two ways that you can extend your game time | |
| 1) The initial way is that you have to pass 30 cars in 99 seconds, if you achieve this then you go to the second way to extend your driving time. If not, your game is over. | |
| 2) The second way gives you two cars. You have 99 seconds to pass 30 cars. If, however, you lose your two cars or fail to pass the required number of cars in the time allotted, your game is over. If you do pass the 30 cars in the allotted time, then you will get another 99 seconds and so on. | |