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Top Landing
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Top Landing (c) 1988 Taito Corporation. A 3D flight simulation game were you can choose destinations like Paris, San Francisco, Tokyo, Osaka, Rio de Janeiro, Sydney, Fukuoka and Washington/Dulles. - TECHNICAL - Taito Air System hardware Prom Stickers: B62 Main CPU: Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz), TMS32025 (@ 24 Mhz) Sound Chips: Yamaha YM2610 (@ 8 Mhz) Mechadrive motor (only in cockpit cabinet) Players: 1 Control: yoke and throttle (both with lock) Buttons: 1 => [A] = door switch (only in cockpit cabinet) - TRIVIA - Released in September 1988. Top Landing was Taito's first 3D game! The runway edge shown before the title screen shows '1988 top landing'. The 1-3 stage soundtrack was re-used in "Jet de Go! Pocket" on Sony PSP. Pony Canyon/Scitron released a limited-edition soundtrack album for this game (Kyukyoku Tiger : G.S.M. Taito 2 - D28B0008) on 21/11/1988. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on 01/04/1999. Unlike Midnight Landing, the pilot always responds 'roger' after control tower's boss' 'over' in telling the remaining distance. Both world and Japanese roms have English speech. The staff roll features a Chack'N cameo between T. Tsukano and Y. Ohnogi (software section), where the Monsta's sprite appears in the high score entry screen. You get 'the end' screen even after you complete the game. - UPDATES - Japanese rom has a territorial warning forbidding you to play Top Landing outside Japan. Other difference is non-English text appearing on the stage choice screen (the stewardess' text is also non-English) and after the stage choice. The introductory stage (takeoff) features instructions not written in English. The point subtraction reasons (shown after landing) aren't in English. Moreover, the yoke and throttle adjustment instructions aren't shown in English. - TIPS AND TRICKS - * When you are out of the course, the announcer and crewman don't say the 'arrive message'. * You can get a perfect score, unlike in Midnight Landing: you'll get 100 points for a perfect landing. * When you land at the Tokyo international airport, you are able to land a second time there. You can't score points for doing this, though. - SERIES - 1. Midnight Landing (1987) 2. Top Landing (1988) 3. Landing Gear (1996) 4. Landing High Japan (1999) 5. Jet De GO! (2000, Sega Dreamcast) 6. Jet De GO! (2002, Sony PlayStation 2) 7. Jet De GO! Pocket (2005, Sony PSP) - STAFF - Chief: A. Iwai Game design: S. Kawakami, Y. Kasahara Software: T. Tsukano, Y. Ohnogi Graphic design: Y. Ohnogi, Y. Kasahara Character design: S. Kawakami Hardware: S. Kubota, T. Tanaka, K. Kaneoka, E. Takahashi Sound: Zuntata Art design: S. Sekiguchi, N. Yoshida Mechanic: Y. Hatsuda - SOURCES - Game's manual. Game's picture. Game's ROMs.
Your Changes (editable)
Top Landing (c) 1988 Taito Corporation. A 3D flight simulation game were you can choose destinations like Paris, San Francisco, Tokyo, Osaka, Rio de Janeiro, Sydney, Fukuoka and Washington/Dulles. - TECHNICAL - Taito Air System hardware Prom Stickers: B62 Main CPU: Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz), TMS32025 (@ 24 Mhz) Sound Chips: Yamaha YM2610 (@ 8 Mhz) Mechadrive motor (only in cockpit cabinet) Players: 1 Control: yoke and throttle (both with lock) Buttons: 1 => [A] = door switch (only in cockpit cabinet) - TRIVIA - Released in September 1988. Top Landing was Taito's first 3D game! The runway edge shown before the title screen shows '1988 top landing'. The 1-3 stage soundtrack was re-used in "Jet de Go! Pocket" on Sony PSP. Pony Canyon/Scitron released a limited-edition soundtrack album for this game (Kyukyoku Tiger : G.S.M. Taito 2 - D28B0008) on 21/11/1988. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on 01/04/1999. Unlike Midnight Landing, the pilot always responds 'roger' after control tower's boss' 'over' in telling the remaining distance. Both world and Japanese roms have English speech. The staff roll features a Chack'N cameo between T. Tsukano and Y. Ohnogi (software section), where the Monsta's sprite appears in the high score entry screen. You get 'the end' screen even after you complete the game. - UPDATES - Japanese rom has a territorial warning forbidding you to play Top Landing outside Japan. Other difference is non-English text appearing on the stage choice screen (the stewardess' text is also non-English) and after the stage choice. The introductory stage (takeoff) features instructions not written in English. The point subtraction reasons (shown after landing) aren't in English. Moreover, the yoke and throttle adjustment instructions aren't shown in English. - TIPS AND TRICKS - * When you are out of the course, the announcer and crewman don't say the 'arrive message'. * You can get a perfect score, unlike in Midnight Landing: you'll get 100 points for a perfect landing. * When you land at the Tokyo international airport, you are able to land a second time there. You can't score points for doing this, though. - SERIES - 1. Midnight Landing (1987) 2. Top Landing (1988) 3. Landing Gear (1996) 4. Landing High Japan (1999) 5. Jet De GO! (2000, Sega Dreamcast) 6. Jet De GO! (2002, Sony PlayStation 2) 7. Jet De GO! Pocket (2005, Sony PSP) - STAFF - Chief: A. Iwai Game design: S. Kawakami, Y. Kasahara Software: T. Tsukano, Y. Ohnogi Graphic design: Y. Ohnogi, Y. Kasahara Character design: S. Kawakami Hardware: S. Kubota, T. Tanaka, K. Kaneoka, E. Takahashi Sound: Zuntata Art design: S. Sekiguchi, N. Yoshida Mechanic: Y. Hatsuda - SOURCES - Game's manual. Game's picture. Game's ROMs.
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