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Polo
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Actual Entry (non editable)
Polo (c) 1982 Fabris, Robert. Polo is a two player game where the object is to score the most goals before time runs out. The computer will roll the dice and indicate the player who is up by making his horse blink off and on. The player then determines the best direction to move (up , down, diagonal) the number of squares on the dice, and uses JX & JY to make his move. If he lands in the opponents goal he scores 5 pts. If he lands on one of his own 'Lucky horse shoes' he scores 1 pt. and gets another turn, else play passes to his opponent. Each player has 15 sec. to make his move, or lose his turn. A defensive player can move his goalie up or down using JY. When time runs out, another period can be played by setting JY(1)=1. A new game is started with JY(1)=-1. - TRIVIA - Published in Arcadian 4, no. 9 (Jul. 06, 1982): 86-87. (Original Printing) Arcadian 6, no. 6 (Apr. 20, 1984): 52-53. (Reprint) - STAFF - Programmer: Bob Hensel
Your Changes (editable)
Polo (c) 1982 Fabris, Robert. Polo is a two player game where the object is to score the most goals before time runs out. The computer will roll the dice and indicate the player who is up by making his horse blink off and on. The player then determines the best direction to move (up , down, diagonal) the number of squares on the dice, and uses JX & JY to make his move. If he lands in the opponents goal he scores 5 pts. If he lands on one of his own 'Lucky horse shoes' he scores 1 pt. and gets another turn, else play passes to his opponent. Each player has 15 sec. to make his move, or lose his turn. A defensive player can move his goalie up or down using JY. When time runs out, another period can be played by setting JY(1)=1. A new game is started with JY(1)=-1. - TRIVIA - Published in Arcadian 4, no. 9 (Jul. 06, 1982): 86-87. (Original Printing) Arcadian 6, no. 6 (Apr. 20, 1984): 52-53. (Reprint) - STAFF - Programmer: Bob Hensel
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