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Paraschot
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Paraschot (c) 1985 Fabris, Robert. This is a one-player game. The object is to parachute to a landing pad, then pick up the paratrooper. Trigger #1 stops the craft and Geronimo! Joystick down opens the parachute, and joystick left or right guides you to the landing pad, and moves the spacecraft for "beam up." The momentary arrow shows wind direction, but not velocity! The longer you wait to open the parachute, the greater you score! You get six jumps per game. Pull trigger #1 to start another game. - TRIVIA - Published in Arcadian 7, no. 1 (Jun. 01, 1985): 8-9. Released on Niagara Bugs Club Tape #1. - STAFF - Programmer: Tim White
Your Changes (editable)
Paraschot (c) 1985 Fabris, Robert. This is a one-player game. The object is to parachute to a landing pad, then pick up the paratrooper. Trigger #1 stops the craft and Geronimo! Joystick down opens the parachute, and joystick left or right guides you to the landing pad, and moves the spacecraft for "beam up." The momentary arrow shows wind direction, but not velocity! The longer you wait to open the parachute, the greater you score! You get six jumps per game. Pull trigger #1 to start another game. - TRIVIA - Published in Arcadian 7, no. 1 (Jun. 01, 1985): 8-9. Released on Niagara Bugs Club Tape #1. - STAFF - Programmer: Tim White
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