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O-Jello
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Actual Entry (non editable)
O-Jello (c) 1980 Fabris, Robert. A version of Othello. The object is to capture and retain as many spaces as possible using the rules of Othello. Your play is to capture as many of the opponent's pieces as possible - this converts them to your pieces (of course it works the other way, too). You do this by placing a piece (with the hand controller) joystick) in a spot adjacent to the opponent's, where his is now sandwiched between two you yours - press the trigger. - TRIVIA - Published in ARCADIAN 2, no. 5 (March 24, 1980): 38,41. Arcadian 5, no. 2 (Dec. 3, 1982): 40. (Blue Ram BASIC Version) Arcadian 5, no. 4 (Feb. 18, 1983): 56. (Blue Ram BASIC Correction) Released on Best of Arcadian - 1980 (Tape). (AstroBASIC Version) - STAFF - Programmer: Clyde Perkins
Your Changes (editable)
O-Jello (c) 1980 Fabris, Robert. A version of Othello. The object is to capture and retain as many spaces as possible using the rules of Othello. Your play is to capture as many of the opponent's pieces as possible - this converts them to your pieces (of course it works the other way, too). You do this by placing a piece (with the hand controller) joystick) in a spot adjacent to the opponent's, where his is now sandwiched between two you yours - press the trigger. - TRIVIA - Published in ARCADIAN 2, no. 5 (March 24, 1980): 38,41. Arcadian 5, no. 2 (Dec. 3, 1982): 40. (Blue Ram BASIC Version) Arcadian 5, no. 4 (Feb. 18, 1983): 56. (Blue Ram BASIC Correction) Released on Best of Arcadian - 1980 (Tape). (AstroBASIC Version) - STAFF - Programmer: Clyde Perkins
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