Work-in-Progress re-design. Sorry for eventual bugs.
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Baseball
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Baseball (c) 1982 Fabris, Robert. A 2-player, 9-inning game. Player 1 is visitor and bats first. Player 2 is home and pitches first. Pitcher uses either trigger or joystick to start each pitch. At the top of the screen, an arrow will move quickly under a series of letters plus asterisks. The batter, using his trigger, tries to stop the arrow under a letter (single, double, triple, and home run), because stopping under an asterisk yields an out. If the arrow goes all the way without stopping, it is a strike. A hit may be caught by the computer. All runners advance on hits, but will not tag up on fly balls. Extra innings will be played if the score is tied after nine innings. - TRIVIA - Published as a type-in program in Arcadian 4, no. 12 (Oct. 07, 1982): 118-119. Arcadian 6, no. 10 (Aug. 24, 1984): 90 - STAFF - Programmer: Dave Martin
Your Changes (editable)
Baseball (c) 1982 Fabris, Robert. A 2-player, 9-inning game. Player 1 is visitor and bats first. Player 2 is home and pitches first. Pitcher uses either trigger or joystick to start each pitch. At the top of the screen, an arrow will move quickly under a series of letters plus asterisks. The batter, using his trigger, tries to stop the arrow under a letter (single, double, triple, and home run), because stopping under an asterisk yields an out. If the arrow goes all the way without stopping, it is a strike. A hit may be caught by the computer. All runners advance on hits, but will not tag up on fly balls. Extra innings will be played if the score is tied after nine innings. - TRIVIA - Published as a type-in program in Arcadian 4, no. 12 (Oct. 07, 1982): 118-119. Arcadian 6, no. 10 (Aug. 24, 1984): 90 - STAFF - Programmer: Dave Martin
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