
Tekken © 1994 Namco.
World's 8 best martial artists emerge into 'The King Of Iron Fist Tournament' for winning the title of King of Iron Fist and a large purse of prize money. Every artist will try his best to defeat Heihachi and win the prize money and fame.

Namco System 11 hardware
Game ID : TE
Main CPU : PSX (@ 16.9344 Mhz), M37710 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)
Screen orientation : Horizontal
Theoretical maximum video resolution : 640 x 480 pixels
Video resolution (boot-up colour bar test) : 256 x 240 pixels
Video resolution (in-game) : 512 x 240 pixels
Video resolution (test mode) : 640 x 240 pixels
Players : 2
Control : 8-way joystick
Buttons : 4
=> [1] LP, [2] RP, [3] LK, [4] RK

Tekken was released in December 1994 in the Arcades.
The title of this game translates from Japanese as 'Iron Fist'.
The game was originally going to be called 'Rave War'.
The music in Tekken was recycled in Tekken 2 for all except Venezia and the Character Select BGM. Marine Stadium -> Bruce, Monument Valley -> Armor King, Angkor Wat -> Kunimitsu, Fiji -> Roger, Windermere -> P.Jack, Acropolis -> Kuma, Chicago -> Lee, Szechwan -> Wang, Kyoto -> Ganryu, King George Island -> Anna.
Some of the characters' sound effects are recycled for other characters :
Kazuya and Lee
Yoshimitsu and Kunimitsu
Nina and Anna
Jack, P.Jack, Ganryu and Heihachi
King, Armor King and Kuma
Law, Paul, Michelle and Wang have their own individual sounds.
Interestingly, Kunimitsu had Yoshimitsu's voice, although Kunimitsu is a female character. Why Namco decided not to use Michelle's or Nina's voices no-one knows.
Law was originally going to be called 'Dragon'. This name remained on his PL1 outfit. In the sound ROM, the announcer says 'Law the Dragon', but this was cut to just say 'Law' afterwards. This is why the announcer's voice sounds cut off mid-sentence.
The boss characters mostly share the same moves as the 8 playable characters, with more moves added (e.g. Heihachi gains the 'Hammer to Power Punch' from Paul). While the boss characters share the same moves as the regular characters, they are also given extra moves for extra difficulty.
Similarity of the boss characters :
Heihachi : Kazuya
P.Jack : Jack
Ganryu : Jack
Kuma : Jack
Lee : Law
Anna : Nina
Wang : Michelle
Armor King : King
Kunimitsu : Yoshimitsu
Paul was never 'cloned' by any character.
Heihachi was given Paul's 'Hammer to Power Punch' & 'Heavy Power Punch' (a.k.a. Deathfist, a fan name).
P.Jack was given Paul's 'Hammer to Power Punch'.
Kuma was given Michelle's 'G-Clef Cannon'.
Wang was given Paul's 'Heavy Power Punch'.
Armor King was given Kazuya's 'Rising Uppercut' & 'Dragon Uppercut'.
Anna was given Law's 'Crescent Kick'.
Lee was given Paul's 'Double Hop Kick' combos and Kazuya's 'Left Splits Kick'.
Ganryu received the only hidden (non-playable) moves of the game - left and right handed versions of the 'Palm Combo'. Players would find this move later in Tekken 2.
Kunimitsu remained unchanged and shared every Yoshimitsu move (however the CPU never used the sword moves or the 10-hit combo against a player).
Default Time Records :
1ST (Michelle) 50'00"00 FUN
2ND (Kazuya) 51'00"00 GNY
3RD (Paul) 52'00"00 K.N
4TH (Law) 53'00"00 YRI
5TH (Jack) 54'00"00 KIN
6TH (Nina) 55'00"00 KMT
7TH (King) 56'00"00 KUN
8TH (Yoshimitsu) 57'00"00 KIM
9TH (Michelle) 58'00"00 NIK
10TH (Kazuya) 59'00"00 ISI
11TH (Paul) 60'00"00 Y.K
12TH (Law) 61'00"00 K.K
13TH (Jack) 62'00"00 JIN
14TH (Nina) 63'00"00 AKI
15TH (King) 64'00"00 NAK
16TH (Yoshimitsu) 65'00"00 KDS
Tekken / Namco Game Sound Express Vol.17 [Victor Entertainment - VICL-15039 - Mar 24, 1995]
