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Video Rally
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Video Rally (c) 1980 ARD [Anderson Research and Design] Simulates an actual TSD (time-speed-distance) sports car rally. There are ten 'legs' and therefore ten checkpoints. The computer serves as your navigator. Your elapsed time and distance travelled per leg are displayed on a simulated rally computer readout in the lower left-hand corner of the screen. Three figures will be displayed. The upper figure is elapsed time in hundredths of a minute (approximated). The second figure is your odometer, showing distance travelled in hundredths of a mile. The bottom figure is called a 'null readout'. As long as it reads '0' you are on a perfect time. If it shows a negative figure, you are late and must speed up. If it shows a positive figure you are early and must slow down. - SOURCES - Game's Tape.
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Video Rally (c) 1980 ARD [Anderson Research and Design] Simulates an actual TSD (time-speed-distance) sports car rally. There are ten 'legs' and therefore ten checkpoints. The computer serves as your navigator. Your elapsed time and distance travelled per leg are displayed on a simulated rally computer readout in the lower left-hand corner of the screen. Three figures will be displayed. The upper figure is elapsed time in hundredths of a minute (approximated). The second figure is your odometer, showing distance travelled in hundredths of a mile. The bottom figure is called a 'null readout'. As long as it reads '0' you are on a perfect time. If it shows a negative figure, you are late and must speed up. If it shows a positive figure you are early and must slow down. - SOURCES - Game's Tape.
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