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Life
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Actual Entry (non editable)
Life (c) 1980 Keller, Mark S. Patterns are setup using the keys to move the cursor and turn it on and off. The game is then run. Generation and population counts are displayed. The game can be stopped and the pattern changed. The fate of a cell is defined by the number of cells neighboring it. - STAFF - Programmer: Mark S. Keller - SOURCES - Game's Listing.
Your Changes (editable)
Life (c) 1980 Keller, Mark S. Patterns are setup using the keys to move the cursor and turn it on and off. The game is then run. Generation and population counts are displayed. The game can be stopped and the pattern changed. The fate of a cell is defined by the number of cells neighboring it. - STAFF - Programmer: Mark S. Keller - SOURCES - Game's Listing.
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