Members can manage their collection!
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
📚 Doc
1
💾 ROM
✏️ Edit
📤 Upload
Edit the information for
Tazz-Mania
NAME
E-MAIL
Actual Entry (non editable)
Tazz-Mania (c) 1982 Stern Electronics. A cross between "Robotron" and "Berzerk". - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 99 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in July 1982. A bootleg of this game runs on the "Galaxian" hardware. - SCORING - Face : 50 points Eyeball : 50 points Squid : 70 points Sickle : 60 points Caterpillar : 50 points Butterfly : 100 points Propeller : 40 points Cyclotron : 60 points Tazz Man : 100 points Hopper : 200 points Little Hopper : 20 points Bonus Room : 100 points x number collected. - TIPS AND TRICKS - * On screens where the enemies move consistently pick them all off in batches when they appear. You will then have a few seconds of clear time in which to shoot more hoppers before more enemies re-appear. * In the caterpillar room, stay away from the edge of the screen as the enemies only move there. Once one complete a full circuit of the room, it will mutate into a butterfly which quickly homes in on you. Try not to let them complete a circuit. * If you are about to be crushed by the walls, use a smart bomb as they are easier to obtain than extra lives. It's worth the price to save a life. * In the bonus room, run over the higher numbers first, especially those to the left and right edges as they are quickly swallowed up by the moving walls. * It's better to shoot the last little hopper near the top or bottom of the screen, as you then have some extra time in which to pick off a few more enemies before the walls close. * The enemies appear opposite to your position. For example if you are at the bottom of the screen, they will appear at the top and move towards you. * Try only to use smart bombs when the maximum number of enemies are on screen to maximise their effect and your points for doing so. - STAFF - Designed and programmed by : Chris Oberth, Gunar Licitis - SOURCES - ROM dump (MAME). Machine's picture.
Your Changes (editable)
Tazz-Mania (c) 1982 Stern Electronics. A cross between "Robotron" and "Berzerk". - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 99 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in July 1982. A bootleg of this game runs on the "Galaxian" hardware. - SCORING - Face : 50 points Eyeball : 50 points Squid : 70 points Sickle : 60 points Caterpillar : 50 points Butterfly : 100 points Propeller : 40 points Cyclotron : 60 points Tazz Man : 100 points Hopper : 200 points Little Hopper : 20 points Bonus Room : 100 points x number collected. - TIPS AND TRICKS - * On screens where the enemies move consistently pick them all off in batches when they appear. You will then have a few seconds of clear time in which to shoot more hoppers before more enemies re-appear. * In the caterpillar room, stay away from the edge of the screen as the enemies only move there. Once one complete a full circuit of the room, it will mutate into a butterfly which quickly homes in on you. Try not to let them complete a circuit. * If you are about to be crushed by the walls, use a smart bomb as they are easier to obtain than extra lives. It's worth the price to save a life. * In the bonus room, run over the higher numbers first, especially those to the left and right edges as they are quickly swallowed up by the moving walls. * It's better to shoot the last little hopper near the top or bottom of the screen, as you then have some extra time in which to pick off a few more enemies before the walls close. * The enemies appear opposite to your position. For example if you are at the bottom of the screen, they will appear at the top and move towards you. * Try only to use smart bombs when the maximum number of enemies are on screen to maximise their effect and your points for doing so. - STAFF - Designed and programmed by : Chris Oberth, Gunar Licitis - SOURCES - ROM dump (MAME). Machine's picture.
Explain Your Changes (required!)
Select Captcha: