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Swimmer
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Actual Entry (non editable)
Swimmer (c) 1982 Tehkan. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in July 1982 in Japan. One of the first game created by the dynamic duo Nishizawa/Ishizuka, who later became the core of Westone (aka the developers of the "Wonder Boy/Monster World" saga). The main enemies in the first three racks -- Turtles, Crabs and Waterbugs -- would show up in Mario Brothers in the next year. - SCORING - Strawberries : 100, 200, 300, or 400 points. Bananas : 200, 400, 600, or 800 points. Grapes : 300 600, 900, 1200, or points Grapefruit(?) : 400, 800, 1200, or 1600 points. Other Fruits : 50, 100, 150, or 200 points. Enemies (after getting target) : 200 points. Bonus, first three racks : 1000 points if all strawberries are picked up. Bonus, fourth rack : 0-10,000 points, depending on whether you've picked up four of each of the fruits. - TIPS AND TRICKS - Try to eat as many fruits in a row as you can. Once you miss a fruit, you will start scoring again at the lowest point level. - STAFF - Programmed by : Michishito Ishizuka Sound by : Michishito Ishizuka, R. Kawamoto Hardware by : Y. Kotoyori, M. Yoneda Debug by : Michitaka Tsuruta (Quoted as M.Tsujii) Music by : Ryuichi Nishizawa - PORTS - * CONSOLES: Microsoft XBOX (2005, "Tecmo Classic Arcade") - SOURCES - ROM dump (MAME). Machine's picture. Michitaka Tsuruta's web site; http://www.turu3.net
Your Changes (editable)
Swimmer (c) 1982 Tehkan. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in July 1982 in Japan. One of the first game created by the dynamic duo Nishizawa/Ishizuka, who later became the core of Westone (aka the developers of the "Wonder Boy/Monster World" saga). The main enemies in the first three racks -- Turtles, Crabs and Waterbugs -- would show up in Mario Brothers in the next year. - SCORING - Strawberries : 100, 200, 300, or 400 points. Bananas : 200, 400, 600, or 800 points. Grapes : 300 600, 900, 1200, or points Grapefruit(?) : 400, 800, 1200, or 1600 points. Other Fruits : 50, 100, 150, or 200 points. Enemies (after getting target) : 200 points. Bonus, first three racks : 1000 points if all strawberries are picked up. Bonus, fourth rack : 0-10,000 points, depending on whether you've picked up four of each of the fruits. - TIPS AND TRICKS - Try to eat as many fruits in a row as you can. Once you miss a fruit, you will start scoring again at the lowest point level. - STAFF - Programmed by : Michishito Ishizuka Sound by : Michishito Ishizuka, R. Kawamoto Hardware by : Y. Kotoyori, M. Yoneda Debug by : Michitaka Tsuruta (Quoted as M.Tsujii) Music by : Ryuichi Nishizawa - PORTS - * CONSOLES: Microsoft XBOX (2005, "Tecmo Classic Arcade") - SOURCES - ROM dump (MAME). Machine's picture. Michitaka Tsuruta's web site; http://www.turu3.net
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