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Learning NIMB
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Learning NIMB (c) 1978 Texas Instruments Incorporated. An implementation of the mathematical game NIM. In this variant there is a pile of variable objects (up to 19) and the player and AI take turns to remove up to three objects from the pile. The player to take the last object loses the game. The "learning" part of the title refers to the cybernetic learning routines of the AI which starts out as a novice but will become an expert after some games of play against the player. - TRIVIA - Released in March,1978. - STAFF - Written by: Joshua M. Friedman
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Learning NIMB (c) 1978 Texas Instruments Incorporated. An implementation of the mathematical game NIM. In this variant there is a pile of variable objects (up to 19) and the player and AI take turns to remove up to three objects from the pile. The player to take the last object loses the game. The "learning" part of the title refers to the cybernetic learning routines of the AI which starts out as a novice but will become an expert after some games of play against the player. - TRIVIA - Released in March,1978. - STAFF - Written by: Joshua M. Friedman
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