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Super Spacefortress Macross II
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Super Spacefortress Macross II (c) 1993 Banpresto. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 57.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Releases in September 1993. This game is known in Japan as "Chou-zikuu Yousai Macross II" (translates from Japanese as 'Super Space Fortress Macross II'). The OVA series Macross II was created shortly after Japan's economic collapse in the early 90s. The amount of truly new material dropped off sharply, and sequels to old favorites that already had a built-in following were in vogue. It was made without the input of the original creators, Shoji Kawamori and Studio Nue, and the resulting series was fairly dire. The plug was going to be pulled after four episodes, but it sold well amongst anime fans in America (who were starved for Macross of ANY kind at the time), so the US anime company, US Renditions financed the creation of two more episodes. Macross II became the first work of anime to be financed by an American anime company. Fortunately, USR and their notoriously low-quality works are long-gone, the rights to most of their titles having gone to Manga Video, including Macross II. Macross II was officially declared an alternate timeline by Studio Nue, who then made Macross Plus as an official sequel to Macross. Hopefully this knowledge will not affect your game enjoyment ^_^! Default highscore table (TODAY'S GAMEST) : BEGINNER COURSE 159000 GAMEST MEDIUM COURSE 259000 GAMEST EXPERT COURSE 309000 GAMEST - UPDATES - A special version of the game was sent to the GAMEST magazine for review. This version has an extra Pause feature when holding down a button, useful for capturing screenshots. - SERIES - 1. Super Spacefortress Macross (1992) 2. Super Spacefortress Macross II (1993) 3. Macross Plus (1996) - STAFF - Software : Ore~, Tommy Sound : Hide-Kaz, Abraham, Manabu Namiki (Taro), Mr. Takami Graphic designers : Gaku, Mingmei, Midori, Kate<3Seki, Zangi Eisaku, Ikezu Kenzi Planner : Mor, Mug Superviser : Yukichan Producers : Toshifumi Kawashima - SOURCES - Game's manuals. Game's ROMs. Game's screenshots.
Your Changes (editable)
Super Spacefortress Macross II (c) 1993 Banpresto. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 57.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Releases in September 1993. This game is known in Japan as "Chou-zikuu Yousai Macross II" (translates from Japanese as 'Super Space Fortress Macross II'). The OVA series Macross II was created shortly after Japan's economic collapse in the early 90s. The amount of truly new material dropped off sharply, and sequels to old favorites that already had a built-in following were in vogue. It was made without the input of the original creators, Shoji Kawamori and Studio Nue, and the resulting series was fairly dire. The plug was going to be pulled after four episodes, but it sold well amongst anime fans in America (who were starved for Macross of ANY kind at the time), so the US anime company, US Renditions financed the creation of two more episodes. Macross II became the first work of anime to be financed by an American anime company. Fortunately, USR and their notoriously low-quality works are long-gone, the rights to most of their titles having gone to Manga Video, including Macross II. Macross II was officially declared an alternate timeline by Studio Nue, who then made Macross Plus as an official sequel to Macross. Hopefully this knowledge will not affect your game enjoyment ^_^! Default highscore table (TODAY'S GAMEST) : BEGINNER COURSE 159000 GAMEST MEDIUM COURSE 259000 GAMEST EXPERT COURSE 309000 GAMEST - UPDATES - A special version of the game was sent to the GAMEST magazine for review. This version has an extra Pause feature when holding down a button, useful for capturing screenshots. - SERIES - 1. Super Spacefortress Macross (1992) 2. Super Spacefortress Macross II (1993) 3. Macross Plus (1996) - STAFF - Software : Ore~, Tommy Sound : Hide-Kaz, Abraham, Manabu Namiki (Taro), Mr. Takami Graphic designers : Gaku, Mingmei, Midori, Kate<3Seki, Zangi Eisaku, Ikezu Kenzi Planner : Mor, Mug Superviser : Yukichan Producers : Toshifumi Kawashima - SOURCES - Game's manuals. Game's ROMs. Game's screenshots.
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