![Street Fighter II Street Fighter II' Turbo - Hyper Fighting [B-Board 91634B-2] screenshot](images/game/2665_1.png)
Street Fighter II' Turbo - Hyper Fighting © 1992 Capcom.
This is the second SFII follow-up. Here's what's new:
* Gameplay is SIGNIFICANTLY sped up to intensify the pace of the game.
* More special moves (ie. Chun Li's fireball, Dhalsim's Yoga Teleport) are added for each character except for M. Bison.
* New color schemes are added for each character (but the color schemes for the stage backgrounds are still the same as they were for Champion Edition).
* The addition of mid-air special moves for Chun Li, Ryu and Ken are introduced.
* Platform graphics (resembling the medal ceremonies in the Olympics) are added to each character's ending, featuring the character you completed the game with at the first-place platform, M. Bison at the second-place platform, and Sagat at the third-place platform. The musical setting for this display is the music from the home stage of the character standing on the 1st-place platform (If you completed the game with Sagat or M. Bison, the one you used stands on the 1st-place platform, the other one on the 2nd-place platform, and Vega occupies the 3rd-place platform).
![Goodies for Street Fighter II' Turbo - Hyper Fighting [B-Board 91634B-2]](images/covermini160/2665_1.jpg)
Runs on the "CP System" hardware.
B-Board #: 91634B-2
Players: Up to 2 simultaneously.
Control per player: 8-way joystick
Buttons per player: 6
= > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)
= > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)

Street Fighter II' Turbo - Hyper Fighting was released in December 1992 in the Japanese arcades. It was known there as the 24th video game made for this system.
Exported as Street Fighter II' - Hyper Fighting [B-Board 91635B-2].
This ROM upgrade to Street Fighter II' - Champion Edition was an idea by Capcom USA employee James Goddard in response to the rampant unauthorized hacks that arcade operators were installing in their SFII'CE machine to make the game play faster, have mid-air special moves, change characters on-the-fly, and all sorts of other strange things. The hacks made the game interesting again to those who wanted something new in the game, but destroyed the balance of the game.
The 'Hyper Fighting' upgrade was an attempt to incorporate many of the ideas present in the hacks while maintaining game balance. The way those ideas were implemented were taken from Super Street Fighter II - The New Challengers, which was still being developed at the time and was planned to be the direct successor to SFII'CE before all the unauthorized hacks forced this upgrade to be made. Ironically, this unforeseen upgrade is considered the best and most balanced game in the SFII series.
