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Digital Championship Football
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Actual Entry (non editable)
Digital Championship Football (c) 1965 Kemeny, John George. Early American football simulation game in which the player controls the quarterback. After the toss the winning team can elect to kick or receive. During a play the player can choose to do a simple run, tricky run, short pass, long pass, punt, quick punt or place kick. Depending on random chance these actions will result in losses or gains on the field. Sometimes a dog delays the game. When the game finishes the final score is shown. - STAFF - Written by: John George Kemeny - PORTS - * Computer: Wang 2200 (1974)
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Digital Championship Football (c) 1965 Kemeny, John George. Early American football simulation game in which the player controls the quarterback. After the toss the winning team can elect to kick or receive. During a play the player can choose to do a simple run, tricky run, short pass, long pass, punt, quick punt or place kick. Depending on random chance these actions will result in losses or gains on the field. Sometimes a dog delays the game. When the game finishes the final score is shown. - STAFF - Written by: John George Kemeny - PORTS - * Computer: Wang 2200 (1974)
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