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Daytona 500
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Daytona 500 (c) 1976 Churchill, Geoffrey. Racing simulation for up to six cars. Each car can be set up at the start which will determine how well it will do running laps at the race track. The settings are horsepower (350-700), tires (soft, medium, hard) and style (preacher, banker, professor, oil wildcatter, taxi driver, BTTW). The players receive an update for each 50 miles driven, showing the leading car, the amount of miles behind, average speed, and pit stop times. Cars can change their strategy at each update or continue as before. - TRIVIA - Later ported to the UNIVAC. - STAFF - Written by: Geoffrey Churchill
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Daytona 500 (c) 1976 Churchill, Geoffrey. Racing simulation for up to six cars. Each car can be set up at the start which will determine how well it will do running laps at the race track. The settings are horsepower (350-700), tires (soft, medium, hard) and style (preacher, banker, professor, oil wildcatter, taxi driver, BTTW). The players receive an update for each 50 miles driven, showing the leading car, the amount of miles behind, average speed, and pit stop times. Cars can change their strategy at each update or continue as before. - TRIVIA - Later ported to the UNIVAC. - STAFF - Written by: Geoffrey Churchill
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