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Stompin' [Model 0E38]
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Actual Entry (non editable)
Stompin' (c) 1986 Bally Sente. Stomp on critters like ants that appear from the edges of the screen by stomping on an actual pad that corresponds with the squares on the screen. Players also have to watch out for "good guys" to not step on them. - TECHNICAL - [No. 0E38] Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 1 Control : Dance pad Buttons : 1 - TRIVIA - Released in the Spring of 1986, appearing first at the AMOA 1985 show, then an improved model showed up at the ACME show in March of 1986. The 3x3 grid controller was touted as Bally's first "floorplay game," a concept that would be a predecessor to similar controllers in games like Dance Dance Revolution. - STAFF - Original concept & programming: Jon Kinsting Screen graphics: Bil Maher, Gary Johnson, Roger Hector Cabinet graphics: Bob Flemate Music & sounds: Jesse Osborne Technical Advisor: Owen Rubin - SOURCES - ROM dump (MAME). Play Meter Magazine, April 1986 - "Dedicated Games, merchandisers mark ACME"
Your Changes (editable)
Stompin' (c) 1986 Bally Sente. Stomp on critters like ants that appear from the edges of the screen by stomping on an actual pad that corresponds with the squares on the screen. Players also have to watch out for "good guys" to not step on them. - TECHNICAL - [No. 0E38] Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 1 Control : Dance pad Buttons : 1 - TRIVIA - Released in the Spring of 1986, appearing first at the AMOA 1985 show, then an improved model showed up at the ACME show in March of 1986. The 3x3 grid controller was touted as Bally's first "floorplay game," a concept that would be a predecessor to similar controllers in games like Dance Dance Revolution. - STAFF - Original concept & programming: Jon Kinsting Screen graphics: Bil Maher, Gary Johnson, Roger Hector Cabinet graphics: Bob Flemate Music & sounds: Jesse Osborne Technical Advisor: Owen Rubin - SOURCES - ROM dump (MAME). Play Meter Magazine, April 1986 - "Dedicated Games, merchandisers mark ACME"
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