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DOOM
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DOOM (c) 1993 ID Soft., Inc. Doom is a first-person shooter presented with 3D graphics. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. - TRIVIA - Released on December 10, 1993. Doom was the third major independent release by id Software, after Commander Keen (1990–1991) and Wolfenstein 3D (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack. The designer Tom Hall initially wrote a science fiction plot, but he and most of the story were removed from the project, with the final game featuring an action-heavy design by John Romero and Sandy Petersen. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics. Doom was a critical and commercial success, earning a reputation as one of the best and most influential video games of all time. It sold an estimated 3.5 million copies by 1999, and up to 20 million people are estimated to have played it within two years of launch. It has been termed the "father" of first-person shooters and is regarded as one of the most important games in the genre. It has been cited by video game historians as shifting the direction and public perception of the medium as a whole, as well as sparking the rise of online games and communities. - SERIES - 1. DOOM (1993, PC) 2. DOOM II (1994, PC) 3. The Ultimate DOOM (1995, PC) 4. DOOM 64 (1997, N64) 5. DOOM 3 (2004, PC) 6. DOOM (2016, PC) 7. DOOM Eternal (2020, PC) 8. DOOM - The Dark Ages (2025, PC) - STAFF - Design: Shawn C. Green, Sandy Petersen, John Romero Programming / Software Engineers: Michael Abrash, John Carmack, John Romero, Dave Taylor Graphics / Artwork: Adrian Carmack, Kevin Cloud Tech Support: Shawn C. Green, Maurice Hale Level Design: John Romero, Sandy Petersen, Shawn C. Green Music: Robert Prince Sound Effects: Robert Prince Sound: Paul Radek Tools Programming: John Romero Audio Drivers: Paul Radek Model Development: Gregor Punchatz Cover Illustration: Don Ivan Punchatz Creative Director: Tom A. Hall Biz / Chief Executive Officer: Jay Wilbur - SOURCES - See Goodies section.
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DOOM (c) 1993 ID Soft., Inc. Doom is a first-person shooter presented with 3D graphics. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. - TRIVIA - Released on December 10, 1993. Doom was the third major independent release by id Software, after Commander Keen (1990–1991) and Wolfenstein 3D (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack. The designer Tom Hall initially wrote a science fiction plot, but he and most of the story were removed from the project, with the final game featuring an action-heavy design by John Romero and Sandy Petersen. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics. Doom was a critical and commercial success, earning a reputation as one of the best and most influential video games of all time. It sold an estimated 3.5 million copies by 1999, and up to 20 million people are estimated to have played it within two years of launch. It has been termed the "father" of first-person shooters and is regarded as one of the most important games in the genre. It has been cited by video game historians as shifting the direction and public perception of the medium as a whole, as well as sparking the rise of online games and communities. - SERIES - 1. DOOM (1993, PC) 2. DOOM II (1994, PC) 3. The Ultimate DOOM (1995, PC) 4. DOOM 64 (1997, N64) 5. DOOM 3 (2004, PC) 6. DOOM (2016, PC) 7. DOOM Eternal (2020, PC) 8. DOOM - The Dark Ages (2025, PC) - STAFF - Design: Shawn C. Green, Sandy Petersen, John Romero Programming / Software Engineers: Michael Abrash, John Carmack, John Romero, Dave Taylor Graphics / Artwork: Adrian Carmack, Kevin Cloud Tech Support: Shawn C. Green, Maurice Hale Level Design: John Romero, Sandy Petersen, Shawn C. Green Music: Robert Prince Sound Effects: Robert Prince Sound: Paul Radek Tools Programming: John Romero Audio Drivers: Paul Radek Model Development: Gregor Punchatz Cover Illustration: Don Ivan Punchatz Creative Director: Tom A. Hall Biz / Chief Executive Officer: Jay Wilbur - SOURCES - See Goodies section.
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