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DoDonPachi Dai-Ou-Jou [Black Label]
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DoDonPachi Dai-Ou-Jou [Black Label] (c) 2002 Cave Company, Limited. An easier release of "Dodonpachi Dai-Ou-Jou" released shortly after the original version. - TECHNICAL - IGS PGM hardware Players: 2 Control: 8-way Joystick Buttons: 3 => [A] Shoot, [B] Bomb, [C] Full Auto - TRIVIA - DoDonPachi Dai-Ou-Jou Black Label was released in October 2002 in Japan. It seems this release is due to a small number of complaints from high-level arcade players regarding the difficult level of "Dodonpachi Dai-Ou-Jou". The major complaints were : - "Dodonpachi Dai-Ou-Jou" confiscates any spare lives you had at the end of the first loop making more difficult to reach the end of the second loop. - You cannot continue if you lose your last life on stage 2-5. - On this version you select 1 Loop Mode or 2 Loop Mode at the beginning, after selecting your ship. 2 Loop Mode is the normal arcade play with both loops (and as with "Dodonpachi Dai-Ou-Jou", after clearing the 1-5 boss, you have the option to continue into the second loop, or call it a day). With 1 Loop Mode, after defeating the 1-5 boss, you reach the Hibachi fight, which you can also now credit-feed through. So this makes practicing Hibachi much more feasable than what would be needed in "Dodonpachi Dai-Ou-Jou". - STAFF - Producer: Kenichi Takano Director: Tsuneki Ikeda Programmer: Takashi Ichimura Chief Designer: Akira Wakabayashi Character Designer: Shohei Satoh Mechanic Designer: Akira Wakabayashi, Kengo Arai, Hiroyuki Tanaka Background Designer: Hiroyuki Tanaka, Shohei Satoh Music Producer: Shohei Satoh Music Composer: Manabu Namiki (Santaruru) King of Debugger: Satoshi Kouyama Super Adviser: Junya Inoue Special Assist: Toshiaki Tomizawa, Yasushi Imai - PORTS - * CONSOLES: Microsoft XBOX 360 (feb.19, 2009; "Dodonpachi Dai-Ou-Jou Extra [Black Label] [Model YGC-00002]") - SOURCES - ROM dump (MAME). Game's screenshots. Official website: http://www.cave.co.jp/gameonline/daioujo/dai_black.html
Your Changes (editable)
DoDonPachi Dai-Ou-Jou [Black Label] (c) 2002 Cave Company, Limited. An easier release of "Dodonpachi Dai-Ou-Jou" released shortly after the original version. - TECHNICAL - IGS PGM hardware Players: 2 Control: 8-way Joystick Buttons: 3 => [A] Shoot, [B] Bomb, [C] Full Auto - TRIVIA - DoDonPachi Dai-Ou-Jou Black Label was released in October 2002 in Japan. It seems this release is due to a small number of complaints from high-level arcade players regarding the difficult level of "Dodonpachi Dai-Ou-Jou". The major complaints were : - "Dodonpachi Dai-Ou-Jou" confiscates any spare lives you had at the end of the first loop making more difficult to reach the end of the second loop. - You cannot continue if you lose your last life on stage 2-5. - On this version you select 1 Loop Mode or 2 Loop Mode at the beginning, after selecting your ship. 2 Loop Mode is the normal arcade play with both loops (and as with "Dodonpachi Dai-Ou-Jou", after clearing the 1-5 boss, you have the option to continue into the second loop, or call it a day). With 1 Loop Mode, after defeating the 1-5 boss, you reach the Hibachi fight, which you can also now credit-feed through. So this makes practicing Hibachi much more feasable than what would be needed in "Dodonpachi Dai-Ou-Jou". - STAFF - Producer: Kenichi Takano Director: Tsuneki Ikeda Programmer: Takashi Ichimura Chief Designer: Akira Wakabayashi Character Designer: Shohei Satoh Mechanic Designer: Akira Wakabayashi, Kengo Arai, Hiroyuki Tanaka Background Designer: Hiroyuki Tanaka, Shohei Satoh Music Producer: Shohei Satoh Music Composer: Manabu Namiki (Santaruru) King of Debugger: Satoshi Kouyama Super Adviser: Junya Inoue Special Assist: Toshiaki Tomizawa, Yasushi Imai - PORTS - * CONSOLES: Microsoft XBOX 360 (feb.19, 2009; "Dodonpachi Dai-Ou-Jou Extra [Black Label] [Model YGC-00002]") - SOURCES - ROM dump (MAME). Game's screenshots. Official website: http://www.cave.co.jp/gameonline/daioujo/dai_black.html
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