
Space Invaders © 1978 Taito.
Space Invaders is quite simply the most influential video-game of all time. A single player moves an armed 'laser base' left or right along the bottom of the screen and shoots the endless waves of aliens marching relentlessly down the screen towards earth.
There are four buildings (shields) at the bottom of the screen that the player can hide behind, but these will eventually be destroyed by either enemy missiles or by direct contact with the invaders themselves. The player's shots will also destroy the shields.
The aliens' descent quickens as they are eliminated, making them harder to hit. A flying saucer will fly across the top of the screen at regular intervals and can be shot to earn extra points.

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : SN76477 (@ 1.9968 Mhz)
Players : 2 (alternating)
Control : 2-way Joystick
Buttons : 1 (FIRE)
The game uses a trick that Taito, Midway and others had used in the '70s to get around simpler graphics. The monitor laid flat inside of the machine, it's reverse image bouncing off of the angled glass above. Behind that was artwork. This "pseudo-holographic" effect made it appear as though the invaders were floating above the moon scene.

Space Invaders was released on June 16, 1978 in Japan. It was also available as a cocktail model known as T.T Space Invaders.
The development of Space Invaders only took three months, but developing the programming environment alone took almost six months.
Since 1980, it has been stated that Space Invaders was so popular in Japan, that it caused a yen shortage and more coins had to be minted. Research into this claim cast doubts as to the veracity of the story, as the Japanese mint has no evidence supporting this claim. It may have come from individual locations running short on coins, and that being blown up into a nationwide phenomenon. Regardless, the game was still extremely popular, leading to reports in Japanese media of juvenile delinquency - but not of coin shortages.
Many regular produce and goods stores in Japan removed their products and converted into Space Invaders parlors overnight, complete with giant speakers broadcasting the 'thump-thump-thump' of the marching invaders. A true classic in every sense of the word.
As one of the earliest shoot'em ups, Space Invaders set precedents and helped pave the way for future titles and for the shoot'en up genre. Space Invaders popularized a more interactive style of gameplay with the enemies responding to the player controlled cannon's movement, and was the first video game to popularize the concept of achieving a high score, being the first to save the player's score. While earlier shooting games allowed the player to shoot at targets, Space Invaders was the first in which targets could fire back at the player. It was also the first game where players were given multiple lives, had to repel hordes of enemies, could take cover from enemy fire, and use destructible barriers, in addition to being the first game to use a continuous background soundtrack, with four simple diatonic descending bass notes repeating in a loop, which was dynamic and changed pace during stages, like a heartbeat sound that increases pace as enemies approached.
Space Invaders contains the first attract mode with a sense of humor. It would first display 'PLAY SPACE INVADERS' with the 'Y' in 'PLAY' upside-down, and an invader would come along taking the offending upside-down 'Y' and carrying it off the screen, and then coming back with the 'Y' right side up and putting it back in place. The invader would then disappear from the screen. The attract mode would also display 'INSERT CCOIN' and an invader would come along and bomb the offending extra 'C'.
There are exactly 55 invaders per screen and exactly 11 different in-game sounds.
Space Invaders was the first arcade game to work its way out of seedy arcades and into pizza parlors and ice cream shops.
An upright unit of the Taito release of Space Invaders appears in the Nazareth music video 'Holiday'.
Export (Licensed) releases:
Space Invaders [Model 739]
Space Invaders [Model 775]
| Large Invader | 10 points. |
| Medium Invader | 20 points. |
| Small Invader | 30 points. |
| UFO | 50 to 300 points. |