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Soul Edge
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Soul Edge (c) 1996 Namco. A great 3-D fighting game in which the combatants use hand-held weapons. The game is set in the year 1584. The game tells the tale of warriors searching for the ultimate sword, "Soul Edge". It has been given many names throughout the history, such as "The Sword of Salvation", "The Sword of Heroes" and "The Ultimate Sword" among others. Many strong warriors searched for years, but very few actually found it. The sword, currently in the form of a twin pair of long swords, appeared mysteriously in an auction. It was taken by the dreaded Captain Cervantes and nothing was known of his fate thereafter. Now, nine warriors from around the world search for the sword for different reasons. Some for power, others for revenge; some believing it's a benevolent sword, searching for its support; while others knowing of its evil nature, seeking its destruction. Nothing is known for certain about the sword, except for one thing: it brings misfortune to those seeking it. - TECHNICAL - Namco System 11 hardware Game ID : SO Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Even if the title screen says '1995', Soul Edge was released in January 1996 in Japan. Pony Canyon released a limited-edition soundtrack album for this game (Super Battle Sound Attack Soul Edge - PCCG-00365) on 21/10/1996. - UPDATES - * SO1/VER.A : 14:59:02 JAN 29 1996 Japan release. * SO3/VER.A : 14:59:02 JAN 29 1996 - TIPS AND TRICKS - * Play As Hwang : Insert coin, press and hold Start and pres Up, Down then move to Taki and press Up(x2), Down(x2), then move to Rock and press Down, Up, Down, Up. You will hear a noise if the code works, now move left. - SERIES - 1. Soul Edge (1996, Arcade) 2. Soul Edge Ver. II (1996, Arcade) 3. Soul Calibur (1998, Arcade) 4. Soul Calibur II (2003, Arcade) 5. Soul Calibur III Arcade Edition (2005, Arcade) 6. Soul Calibur Legends (2007, Wii) 7. Soul Calibur IV (2008, PS3, X360) 8. Soul Calibur V (2012, PS3, X360) - STAFF - Planner : Takayasu Yanagihara Director : Teruaki Konishi Game design & Motion management : Hiroaki Yotoriyama Character motion adviser : Masataka Ishiguro Coordinator : Koh Onda System programmer : Norimasa Matsuura Main programmer : Shinobu Nimura Enemy programmer & Special camera : Masaaki Fukunaga Visual effect programmer : Taketoshi Nishimori Character model chief artist : Hiroshi Kuwabara Character model artists : Junko Kanbe, Daisuke Tsushima, Hitomi Yotoriyama Stage model artist : Satoshi Mori Visual effect artist : Hisaharu Takahashi Character motion artists : Yukie Misaki, Yoshihisa Yaguchi, Kazuyuki Nakamura, Nobuko Endo, Masahiro Onoguchi, Tomoe Yamashita Character design : Kohji Mitsunaga Title logo designer & Graphics : Hideaki Ito Full motion Pac-man demo : Muneyuki Tejima Title CG artist : Nobuo takahashi Music composer / programmer : Takayuki Aihara Sound effect / programmer : Takanori Otsuka Tuning & Debug unit : Kazuo Takahashi, Mitsuaki Ishii, Tetsuaki Akatsuka, Norikatsu Yoshikawa, Jin Okubo, Yasumichi Onishi, Satoshi Masukawa Motion actors : kenichiro Tamayori, Takayuki Nakayama, Yasuhiro Nakata, Hidesuke Tanaka, Ikumi Yoshida Voice actors : Toshiyuki Morikawa, Hekiru Shiina, Fujiko Takimoto, Jin Yamanoi, Michiko Neya, Nobuyuki Hiyama, Takashi Nagasako, Barry Gjerde Producer : Masuya Oishi Executive producer : Hajime Nakatani Cabinet Graphic Design: Don Marshall - PORTS - * CONSOLES: Sony PlayStation (1996) - SOURCES - ROM dump (MAME). Game's picture. Game's screenshots.
Your Changes (editable)
Soul Edge (c) 1996 Namco. A great 3-D fighting game in which the combatants use hand-held weapons. The game is set in the year 1584. The game tells the tale of warriors searching for the ultimate sword, "Soul Edge". It has been given many names throughout the history, such as "The Sword of Salvation", "The Sword of Heroes" and "The Ultimate Sword" among others. Many strong warriors searched for years, but very few actually found it. The sword, currently in the form of a twin pair of long swords, appeared mysteriously in an auction. It was taken by the dreaded Captain Cervantes and nothing was known of his fate thereafter. Now, nine warriors from around the world search for the sword for different reasons. Some for power, others for revenge; some believing it's a benevolent sword, searching for its support; while others knowing of its evil nature, seeking its destruction. Nothing is known for certain about the sword, except for one thing: it brings misfortune to those seeking it. - TECHNICAL - Namco System 11 hardware Game ID : SO Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Even if the title screen says '1995', Soul Edge was released in January 1996 in Japan. Pony Canyon released a limited-edition soundtrack album for this game (Super Battle Sound Attack Soul Edge - PCCG-00365) on 21/10/1996. - UPDATES - * SO1/VER.A : 14:59:02 JAN 29 1996 Japan release. * SO3/VER.A : 14:59:02 JAN 29 1996 - TIPS AND TRICKS - * Play As Hwang : Insert coin, press and hold Start and pres Up, Down then move to Taki and press Up(x2), Down(x2), then move to Rock and press Down, Up, Down, Up. You will hear a noise if the code works, now move left. - SERIES - 1. Soul Edge (1996, Arcade) 2. Soul Edge Ver. II (1996, Arcade) 3. Soul Calibur (1998, Arcade) 4. Soul Calibur II (2003, Arcade) 5. Soul Calibur III Arcade Edition (2005, Arcade) 6. Soul Calibur Legends (2007, Wii) 7. Soul Calibur IV (2008, PS3, X360) 8. Soul Calibur V (2012, PS3, X360) - STAFF - Planner : Takayasu Yanagihara Director : Teruaki Konishi Game design & Motion management : Hiroaki Yotoriyama Character motion adviser : Masataka Ishiguro Coordinator : Koh Onda System programmer : Norimasa Matsuura Main programmer : Shinobu Nimura Enemy programmer & Special camera : Masaaki Fukunaga Visual effect programmer : Taketoshi Nishimori Character model chief artist : Hiroshi Kuwabara Character model artists : Junko Kanbe, Daisuke Tsushima, Hitomi Yotoriyama Stage model artist : Satoshi Mori Visual effect artist : Hisaharu Takahashi Character motion artists : Yukie Misaki, Yoshihisa Yaguchi, Kazuyuki Nakamura, Nobuko Endo, Masahiro Onoguchi, Tomoe Yamashita Character design : Kohji Mitsunaga Title logo designer & Graphics : Hideaki Ito Full motion Pac-man demo : Muneyuki Tejima Title CG artist : Nobuo takahashi Music composer / programmer : Takayuki Aihara Sound effect / programmer : Takanori Otsuka Tuning & Debug unit : Kazuo Takahashi, Mitsuaki Ishii, Tetsuaki Akatsuka, Norikatsu Yoshikawa, Jin Okubo, Yasumichi Onishi, Satoshi Masukawa Motion actors : kenichiro Tamayori, Takayuki Nakayama, Yasuhiro Nakata, Hidesuke Tanaka, Ikumi Yoshida Voice actors : Toshiyuki Morikawa, Hekiru Shiina, Fujiko Takimoto, Jin Yamanoi, Michiko Neya, Nobuyuki Hiyama, Takashi Nagasako, Barry Gjerde Producer : Masuya Oishi Executive producer : Hajime Nakatani Cabinet Graphic Design: Don Marshall - PORTS - * CONSOLES: Sony PlayStation (1996) - SOURCES - ROM dump (MAME). Game's picture. Game's screenshots.
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