Members can listen to music!
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
✏️ Edit
📤 Upload
Edit the information for
Age of Speed 2
NAME
E-MAIL
Actual Entry (non editable)
Age of Speed 2 (c) 200? Miniclip SA Master futuristic race tracks in space! This time you'll be racing on 4 planets (Saturn, Mercury, Mars and Uranus) instead of 4 environments known from the first part. Choose your car, go through the 16 courses and become the universe champion! - TECHNICAL - Uses Adobe ShockWave Players: 1 Controls: 4 arrows Other keys: 2 [Z] = restore vehicle onto the track, [X] = use weapon - TRIVIA - Just like its predecessor, Age of Speed 2 uses the race scoring system based on coins collected on the track and average speed measured after the race. The post-race table scoring is completely separate. 'Actual score' is wrong and should have been 'Current score'. This had never been updated. - SCORING - Coin: 200 points (race) 1st place completion: 10 points (table) 2nd place completion: 8 points (table) 3rd place completion: 6 points (table) 4th place completion: 4 points (table) Bonus for average speed: 10 points per km/h (post-race) - TIPS AND TRICKS - * Just like in Age of Speed, you have to complete 16 courses. Despite that fact you need to memorize just the first 4 driven on Saturn. But later you'll have to watch out at the edges as tracks after Saturn have no walls protecting you from falling off the course. * Watch out after jumps: your car always lands randomly, so you may land and continue a fast drive, but the second jump will cause the car to lose speed. Moreover, if a sharp turn occurs after a jump, slow down first. Then you should land on the track instead of out of the edges. * All 4 cars have the same specifications, so it doesn't matter whether you choose Katamori II, Exeena, Miniclip or Green Ooze. * Even if you're in the 1st place and have the missile, fire it when you have a shield or lightning bolt power-up in your proximity. * The weapons are also elements of strategy: use a lightning bolt before the start/finish line, but if you find a shield earlier, use it just a while BEFORE you pick the bolt up. The bolt should stop the opponent from overtaking you when you use it properly, mainly just before the race end (final lap - #3). * The missiles aren't always effective: they may not reach a competitor far away from you. * The AI drivers may not only pick the weaponry up, but also coins. - SERIES - 1. Age of Speed 2. Age of Speed 2 3. Age of Speed - Underworld - STAFF - Created by: Silent Bay Studios - SOURCES - Game's Pack.
Your Changes (editable)
Age of Speed 2 (c) 200? Miniclip SA Master futuristic race tracks in space! This time you'll be racing on 4 planets (Saturn, Mercury, Mars and Uranus) instead of 4 environments known from the first part. Choose your car, go through the 16 courses and become the universe champion! - TECHNICAL - Uses Adobe ShockWave Players: 1 Controls: 4 arrows Other keys: 2 [Z] = restore vehicle onto the track, [X] = use weapon - TRIVIA - Just like its predecessor, Age of Speed 2 uses the race scoring system based on coins collected on the track and average speed measured after the race. The post-race table scoring is completely separate. 'Actual score' is wrong and should have been 'Current score'. This had never been updated. - SCORING - Coin: 200 points (race) 1st place completion: 10 points (table) 2nd place completion: 8 points (table) 3rd place completion: 6 points (table) 4th place completion: 4 points (table) Bonus for average speed: 10 points per km/h (post-race) - TIPS AND TRICKS - * Just like in Age of Speed, you have to complete 16 courses. Despite that fact you need to memorize just the first 4 driven on Saturn. But later you'll have to watch out at the edges as tracks after Saturn have no walls protecting you from falling off the course. * Watch out after jumps: your car always lands randomly, so you may land and continue a fast drive, but the second jump will cause the car to lose speed. Moreover, if a sharp turn occurs after a jump, slow down first. Then you should land on the track instead of out of the edges. * All 4 cars have the same specifications, so it doesn't matter whether you choose Katamori II, Exeena, Miniclip or Green Ooze. * Even if you're in the 1st place and have the missile, fire it when you have a shield or lightning bolt power-up in your proximity. * The weapons are also elements of strategy: use a lightning bolt before the start/finish line, but if you find a shield earlier, use it just a while BEFORE you pick the bolt up. The bolt should stop the opponent from overtaking you when you use it properly, mainly just before the race end (final lap - #3). * The missiles aren't always effective: they may not reach a competitor far away from you. * The AI drivers may not only pick the weaponry up, but also coins. - SERIES - 1. Age of Speed 2. Age of Speed 2 3. Age of Speed - Underworld - STAFF - Created by: Silent Bay Studios - SOURCES - Game's Pack.
Explain Your Changes (required!)
Select Captcha: