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Sector Zone
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Actual Entry (non editable)
Sector Zone (c) 1984 Nichibutsu. The player controls a gliding motorcycle-like vehicle, bumping other riders, collecting power modules and collecting blue people who are stranded. A second area removes the riders and adds rough terrain, while the final leg features a battle with one or more dinosaur tanks, which launch their heads when destroyed. The sequence repeats infinitely, getting progressively difficult. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), NSC8105 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), DAC Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 64 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Sector Zone was released in July 1984. This game is also known as "Seicross". - PORTS - * CONSOLES: Nintendo Famicom (1988) "Seicross [Model NBF-SE]" - SOURCES - ROM dump (MAME).
Your Changes (editable)
Sector Zone (c) 1984 Nichibutsu. The player controls a gliding motorcycle-like vehicle, bumping other riders, collecting power modules and collecting blue people who are stranded. A second area removes the riders and adds rough terrain, while the final leg features a battle with one or more dinosaur tanks, which launch their heads when destroyed. The sequence repeats infinitely, getting progressively difficult. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), NSC8105 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), DAC Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 64 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Sector Zone was released in July 1984. This game is also known as "Seicross". - PORTS - * CONSOLES: Nintendo Famicom (1988) "Seicross [Model NBF-SE]" - SOURCES - ROM dump (MAME).
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