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The Berlin Wall
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Actual Entry (non editable)
The Berlin Wall (c) 1991 Kaneko. The player takes control of a boy who must use his hammer to break the blocks that form part of the colourful, platform-strewn levels that form each stage. These holes act as traps for the many patrolling monsters and once an enemy has fallen into a hole, the player must then use the hammer on the enemy to make it fall through the hole and down to the platform below - causing it to change into fruit, which can then be collected. This game is a reworking of the 1980 classic, "Space Panic". - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1 Mhz), OKI6295 (@ 12.121 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 34816 Players : 2 Control : 4-way joystick Buttons : 3 => [A] Dig, [B] Fill, [C] ?Mystery - TRIVIA - Released in January 1991. - TIPS AND TRICKS - * Items list : Godzilla : Breaths fire to destroy the enemy. ZZZ : Enemy sleeping period. Hammer : A single strike digs and covers. Sand clock : Time limit extended. Steel ball : Digs blocks in one vertical line. Warp : To the next stage. Water : Flood due to rain, enemy washed away!! Footprints : Increase one extra clone. Bomb : Devastates the enemy. X2 : Points double at that stage only. - STAFF - Programmed by : Y. Saka, Tiny Tomo Graphic designed by : Atsuko Yasaki, Yuko Mabuchi, Ayako Funatsu, Keisuke Matsuoka Music & Effect sound by : Tatsuya Watanabe, Swara Pro Hardware designed by : Hayato Morinaga Produced by : Hiroshi Kaneko - PORTS - Kaneko planned to release a Sega Mega Drive home conversion of this game, but it was never released. * CONSOLES: Sega Game Gear (1991) - SOURCES - Game's ROMs. Game's screenshots.
Your Changes (editable)
The Berlin Wall (c) 1991 Kaneko. The player takes control of a boy who must use his hammer to break the blocks that form part of the colourful, platform-strewn levels that form each stage. These holes act as traps for the many patrolling monsters and once an enemy has fallen into a hole, the player must then use the hammer on the enemy to make it fall through the hole and down to the platform below - causing it to change into fruit, which can then be collected. This game is a reworking of the 1980 classic, "Space Panic". - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1 Mhz), OKI6295 (@ 12.121 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 34816 Players : 2 Control : 4-way joystick Buttons : 3 => [A] Dig, [B] Fill, [C] ?Mystery - TRIVIA - Released in January 1991. - TIPS AND TRICKS - * Items list : Godzilla : Breaths fire to destroy the enemy. ZZZ : Enemy sleeping period. Hammer : A single strike digs and covers. Sand clock : Time limit extended. Steel ball : Digs blocks in one vertical line. Warp : To the next stage. Water : Flood due to rain, enemy washed away!! Footprints : Increase one extra clone. Bomb : Devastates the enemy. X2 : Points double at that stage only. - STAFF - Programmed by : Y. Saka, Tiny Tomo Graphic designed by : Atsuko Yasaki, Yuko Mabuchi, Ayako Funatsu, Keisuke Matsuoka Music & Effect sound by : Tatsuya Watanabe, Swara Pro Hardware designed by : Hayato Morinaga Produced by : Hiroshi Kaneko - PORTS - Kaneko planned to release a Sega Mega Drive home conversion of this game, but it was never released. * CONSOLES: Sega Game Gear (1991) - SOURCES - Game's ROMs. Game's screenshots.
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