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Strike Commander
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Strike Commander (c) 1992 Origin Systems, Inc. - TECHNICAL - BARCODE: 0 17814 78411 8 - STAFF - Producer: Chris Roberts Director: Chris Roberts Associate Producer: Erin D. Roberts Original Outline: Jeff George, Chris Roberts RealSpace System Programming: Paul C. Isaac, Chris Roberts, Jason Templeman Graphics Primitives: Paul C. Isaac, Chris Roberts, Miles Design Flight Models: Arthur DiBianca, Jason Templeman Computer Intelligence: Frank Savage, Jason Templeman, Jason Yenawine Cockpit, HUD, and MFDs: Bill Baldwin, Thomas Blom, Arthur DiBianca, Paul C. Isaac, Chris Roberts, Frank Savage, Jason Templeman Weapon Systems: Frank Savage, Jason Templeman Mission System: Paul C. Isaac, Frank Savage Cameras: Chris Roberts Visual Effects: Chris Roberts Audio System: Bill Baldwin, Miles Design RealSpace Terrain Editor: Bill Baldwin, Frank Savage RealSpace Object Editor: Paul C. Isaac Option Scenes: Bill Baldwin, Arthur DiBianca Cinematic Sequences: Bill Baldwin, Arthur DiBianca, Richard Dean Johnson Install Program: Scott Biggs JEMM: Jason Yenawine NIM System Programming: Scott Biggs Library Code: Bill Baldwin, Paul C. Isaac, Will McBurnett, Chris Roberts, Zachary Booth Simpson, Philip H. Sulak, Jeff Wilson, Jason Yenawine Additional Programming: Eric Hyman Technical Consultant: Greg Passmore Simulation Consultants: Karl Heinz, Karl Kuschner Flight Music: Dana Glover, Nenad Vugrinec Cinematic Music: Randy Buck, Dana Glover, Marc Schaefgen Option Scene Music: Nenad Vugrinec Ad Lib Music Conversion: Nenad Vugrinec, Kirk Winterrowd Additional Music: Martin Galway Sound Effects: John Tipton, Nenad Vugrinec, Kirk Winterrowd Digital Processing Software: Martin Galway, Jeff Wilson Digital Sampling/Effects: Randy Buck NIM System Design: Martin Galway, Nenad Vugrinec Voices: Joshua Blyde (Walters), Tom Byrne (Lyle), Jean-Marc Chemla (Prideaux), Christian Gerard (Billy), Craig Halverson (the Drunk), Lucinda Hinton (Gwen), Richard Jones (Stern), Bruce Lemons (the Informant), Celso Martinez (Miguel), Richard Mather (Thug in Alley), Marco Perella (Tex), Tony Perensky (Janet), Don Phillips (Virgil), Harry Porter (Mendez), Jason Tirado (The Hero), Norma J. Vargas (the On Board Warning System) 3-D Studio Sets and Meshes: Chris Douglas, Danny Garrett, Bruce Lemons, Jake Rodgers Cinematic Animation: Chris Douglas, Craig Halverson, Bruce Lemons, Denis R. Loubet, Jake Rodgers Backgrounds: Craig Halverson, Bruce Lemons, Denis R. Loubet Character Animations: Chris Douglas, Danny Garrett, Craig Halverson, Denis R. Loubet Menus and Fonts: Bruce Lemons RealSpace Terrain Textures: Craig Halverson RealSpace Buildings: Bruce Lemons, Paul Steed RealSpace Planes and Vehicles: Paul Steed Documentation Graphics: Paul Steed Box Design: Jennifer Davis, Craig Miller Documentation: Robert Irving, Prem Krishnan, Tim Ray Editing: Carolyn Cutler, David Ladyman Graphic Design: Jennifer Davis German Manual Translation: Roswitha Shoemake, Kirsten Vaughan, Mark Grünert Screenplay: Gilbert P. Austin Gameflow: Robert Irving Additional Conversations: Robert Irving Map Design and Layout: Tim Ray Mission Design: Gilbert P. Austin, Tim Ray, Chris Roberts, Jason Templeman Mission Layout: Robert Irving, Prem Krishnan, Tim Ray Vehicle, weapon, and Plane Data: Tim Ray - SOURCES - Disk dump (MAME).
Your Changes (editable)
Strike Commander (c) 1992 Origin Systems, Inc. - TECHNICAL - BARCODE: 0 17814 78411 8 - STAFF - Producer: Chris Roberts Director: Chris Roberts Associate Producer: Erin D. Roberts Original Outline: Jeff George, Chris Roberts RealSpace System Programming: Paul C. Isaac, Chris Roberts, Jason Templeman Graphics Primitives: Paul C. Isaac, Chris Roberts, Miles Design Flight Models: Arthur DiBianca, Jason Templeman Computer Intelligence: Frank Savage, Jason Templeman, Jason Yenawine Cockpit, HUD, and MFDs: Bill Baldwin, Thomas Blom, Arthur DiBianca, Paul C. Isaac, Chris Roberts, Frank Savage, Jason Templeman Weapon Systems: Frank Savage, Jason Templeman Mission System: Paul C. Isaac, Frank Savage Cameras: Chris Roberts Visual Effects: Chris Roberts Audio System: Bill Baldwin, Miles Design RealSpace Terrain Editor: Bill Baldwin, Frank Savage RealSpace Object Editor: Paul C. Isaac Option Scenes: Bill Baldwin, Arthur DiBianca Cinematic Sequences: Bill Baldwin, Arthur DiBianca, Richard Dean Johnson Install Program: Scott Biggs JEMM: Jason Yenawine NIM System Programming: Scott Biggs Library Code: Bill Baldwin, Paul C. Isaac, Will McBurnett, Chris Roberts, Zachary Booth Simpson, Philip H. Sulak, Jeff Wilson, Jason Yenawine Additional Programming: Eric Hyman Technical Consultant: Greg Passmore Simulation Consultants: Karl Heinz, Karl Kuschner Flight Music: Dana Glover, Nenad Vugrinec Cinematic Music: Randy Buck, Dana Glover, Marc Schaefgen Option Scene Music: Nenad Vugrinec Ad Lib Music Conversion: Nenad Vugrinec, Kirk Winterrowd Additional Music: Martin Galway Sound Effects: John Tipton, Nenad Vugrinec, Kirk Winterrowd Digital Processing Software: Martin Galway, Jeff Wilson Digital Sampling/Effects: Randy Buck NIM System Design: Martin Galway, Nenad Vugrinec Voices: Joshua Blyde (Walters), Tom Byrne (Lyle), Jean-Marc Chemla (Prideaux), Christian Gerard (Billy), Craig Halverson (the Drunk), Lucinda Hinton (Gwen), Richard Jones (Stern), Bruce Lemons (the Informant), Celso Martinez (Miguel), Richard Mather (Thug in Alley), Marco Perella (Tex), Tony Perensky (Janet), Don Phillips (Virgil), Harry Porter (Mendez), Jason Tirado (The Hero), Norma J. Vargas (the On Board Warning System) 3-D Studio Sets and Meshes: Chris Douglas, Danny Garrett, Bruce Lemons, Jake Rodgers Cinematic Animation: Chris Douglas, Craig Halverson, Bruce Lemons, Denis R. Loubet, Jake Rodgers Backgrounds: Craig Halverson, Bruce Lemons, Denis R. Loubet Character Animations: Chris Douglas, Danny Garrett, Craig Halverson, Denis R. Loubet Menus and Fonts: Bruce Lemons RealSpace Terrain Textures: Craig Halverson RealSpace Buildings: Bruce Lemons, Paul Steed RealSpace Planes and Vehicles: Paul Steed Documentation Graphics: Paul Steed Box Design: Jennifer Davis, Craig Miller Documentation: Robert Irving, Prem Krishnan, Tim Ray Editing: Carolyn Cutler, David Ladyman Graphic Design: Jennifer Davis German Manual Translation: Roswitha Shoemake, Kirsten Vaughan, Mark Grünert Screenplay: Gilbert P. Austin Gameflow: Robert Irving Additional Conversations: Robert Irving Map Design and Layout: Tim Ray Mission Design: Gilbert P. Austin, Tim Ray, Chris Roberts, Jason Templeman Mission Layout: Robert Irving, Prem Krishnan, Tim Ray Vehicle, weapon, and Plane Data: Tim Ray - SOURCES - Disk dump (MAME).
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