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San Francisco RUSH - Extreme Racing
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San Francisco RUSH - Extreme Racing (c) 1996 Atari Games Corp. - TECHNICAL - Atari Flagstaff hardware Game ID : 136109 Main CPU : R5000 (@ 200 Mhz) Graphics Chipset: 10mb Voodoo Graphics Chipset with Dual TMUs (@ 50 Mhz) Sound CPU : TMS32031 (@ 33.8688 Mhz) Sound Chips : (4x) DMA-driven (@ 33.8688 Mhz) Players : 1-8 Control : force-feedback steering wheel, 4-position shifter, three foot pedals for gas, brake and clutch. Buttons : 6 - TRIVIA - San Francisco RUSH was released in December 1996. - TIPS AND TRICKS - * Demo Race : During the attract mode, press and hold the Music button while the machine is displaying a demo race. The race will continue until you release the button and will be shown from many different camera angles and perspectives that can't be seen at any other time during the game. * Play Solo : At the 'Select your track' screen, hold the Reverse button while selecting your track to play solo. This blocks others from joining in and also eliminates the 'waiting for others to join' timer. * Alternate Cars : At the vehicle select screen, hold the Music button and press View 1+Gas. * Time Trial Mode : At the vehicle select screen, hold the Music button and press View 2+Gas. * More Force Feedback : At the vehicle select screen, hold the Music button and press View 3. - SERIES - 1. San Francisco RUSH - Extreme Racing (1996) 2. San Francisco Rush The Rock - Alcatraz Edition (1996) 3. San Francisco Rush 2049 (1999) 4. San Francisco Rush 2049 Tournament Edition (2000) 5. Hot Rod Rebels (2000) 6. San Francisco Rush 2049 Special Edition (2003) - STAFF - Executive producer : Mark Stephen Pierce Producer : John Ray Software : Alan Gray, John Geraci, Forrest Miller, Dave Shepperd, Mark van der Pol, Bruce Rogers, Steve Bennetts Game Design : Cameron Petty, Alan Gray, Spencer Lindsay Art : Spencer Lindsay, Rob Adams, Mike Prittie, Gene Higashi, Jef Shears, Kirk Young, Tom Capizzi Audio : Gunner Madsen, Todd Modjeski, Chuck Peplinski, David Reisner, Farrokh Khodadadi Hardware : Andrew Dyer, Steve Correll, Paul Shepard, Dennis Nale, Mink Nguyen, Rick Meyette, Jeff Peters, Leon Fritts, Tram Vu Sr. Engineering Tech. : Patrick Hubbell Design services : Pete Takaichi, Mark Gruber, Ralph Perez, Mark Hoendervoogt, Stevie Landaverde Product Manager: David Macias - PORTS - * CONSOLES: [US] Nintendo 64 (nov.8, 1997) [Model NUS-NSFE] [EU] Nintendo 64 (dec.1997) [Model NUS-NSFP] [EU] Sony PlayStation (1998) [Model SLES-01208] [US] Sony PlayStation (feb.28, 1998) [Model SLUS-00505] - SOURCES - ROM dump (MAME). Game's picture.
Your Changes (editable)
San Francisco RUSH - Extreme Racing (c) 1996 Atari Games Corp. - TECHNICAL - Atari Flagstaff hardware Game ID : 136109 Main CPU : R5000 (@ 200 Mhz) Graphics Chipset: 10mb Voodoo Graphics Chipset with Dual TMUs (@ 50 Mhz) Sound CPU : TMS32031 (@ 33.8688 Mhz) Sound Chips : (4x) DMA-driven (@ 33.8688 Mhz) Players : 1-8 Control : force-feedback steering wheel, 4-position shifter, three foot pedals for gas, brake and clutch. Buttons : 6 - TRIVIA - San Francisco RUSH was released in December 1996. - TIPS AND TRICKS - * Demo Race : During the attract mode, press and hold the Music button while the machine is displaying a demo race. The race will continue until you release the button and will be shown from many different camera angles and perspectives that can't be seen at any other time during the game. * Play Solo : At the 'Select your track' screen, hold the Reverse button while selecting your track to play solo. This blocks others from joining in and also eliminates the 'waiting for others to join' timer. * Alternate Cars : At the vehicle select screen, hold the Music button and press View 1+Gas. * Time Trial Mode : At the vehicle select screen, hold the Music button and press View 2+Gas. * More Force Feedback : At the vehicle select screen, hold the Music button and press View 3. - SERIES - 1. San Francisco RUSH - Extreme Racing (1996) 2. San Francisco Rush The Rock - Alcatraz Edition (1996) 3. San Francisco Rush 2049 (1999) 4. San Francisco Rush 2049 Tournament Edition (2000) 5. Hot Rod Rebels (2000) 6. San Francisco Rush 2049 Special Edition (2003) - STAFF - Executive producer : Mark Stephen Pierce Producer : John Ray Software : Alan Gray, John Geraci, Forrest Miller, Dave Shepperd, Mark van der Pol, Bruce Rogers, Steve Bennetts Game Design : Cameron Petty, Alan Gray, Spencer Lindsay Art : Spencer Lindsay, Rob Adams, Mike Prittie, Gene Higashi, Jef Shears, Kirk Young, Tom Capizzi Audio : Gunner Madsen, Todd Modjeski, Chuck Peplinski, David Reisner, Farrokh Khodadadi Hardware : Andrew Dyer, Steve Correll, Paul Shepard, Dennis Nale, Mink Nguyen, Rick Meyette, Jeff Peters, Leon Fritts, Tram Vu Sr. Engineering Tech. : Patrick Hubbell Design services : Pete Takaichi, Mark Gruber, Ralph Perez, Mark Hoendervoogt, Stevie Landaverde Product Manager: David Macias - PORTS - * CONSOLES: [US] Nintendo 64 (nov.8, 1997) [Model NUS-NSFE] [EU] Nintendo 64 (dec.1997) [Model NUS-NSFP] [EU] Sony PlayStation (1998) [Model SLES-01208] [US] Sony PlayStation (feb.28, 1998) [Model SLUS-00505] - SOURCES - ROM dump (MAME). Game's picture.
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