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Puzznic
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Actual Entry (non editable)
Puzznic (c) 1989 Taito Corp. This is a puzzle game in which the aim is to move symbol-bearing blocks onto identically-symboled blocks in order to eliminate them. Blocks can only be moved left or right, or dropped downwards. The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. Should the player make a mistake and destroy or move the wrong blocks, each puzzle screen allows for a set number of 'retries' (depending on the dipswitch settings). A retry resets all tiles to their original positions. The game consists of eight levels, with each level consisting of four separate puzzle screens. Once a level has been completed, players can chose which level to tackle next. This translates into 36 separate puzzle screens to be completed in any one game, chosen from a total of 144 puzzle screens, giving the game much replay value. - TECHNICAL - Taito L System hardware Prom Stickers : C20 Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Puzznic was released in October 1989. - UPDATES - On the Japanese version, we can play for Eurasian naked pictures. This feature was removed for Export versions. - PORTS - * CONSOLES: NEC PC-Engine (1990) Nintendo Famicom (1990) Nintendo Game Boy Sony PlayStation (2001) * COMPUTERS: Sinclair ZX Spectrum (1990) Commodore C64 (1990) Amstrad CPC (1990) Commodore Amiga (1990) Atari ST (1990) NEC PC-9801 (1990) FM Towns PC (1990) X68000 (1990) "Puzznick" * OTHERS: Nokia N-Gage "Taito Memories": Unreleased. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Puzznic (c) 1989 Taito Corp. This is a puzzle game in which the aim is to move symbol-bearing blocks onto identically-symboled blocks in order to eliminate them. Blocks can only be moved left or right, or dropped downwards. The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. Should the player make a mistake and destroy or move the wrong blocks, each puzzle screen allows for a set number of 'retries' (depending on the dipswitch settings). A retry resets all tiles to their original positions. The game consists of eight levels, with each level consisting of four separate puzzle screens. Once a level has been completed, players can chose which level to tackle next. This translates into 36 separate puzzle screens to be completed in any one game, chosen from a total of 144 puzzle screens, giving the game much replay value. - TECHNICAL - Taito L System hardware Prom Stickers : C20 Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Puzznic was released in October 1989. - UPDATES - On the Japanese version, we can play for Eurasian naked pictures. This feature was removed for Export versions. - PORTS - * CONSOLES: NEC PC-Engine (1990) Nintendo Famicom (1990) Nintendo Game Boy Sony PlayStation (2001) * COMPUTERS: Sinclair ZX Spectrum (1990) Commodore C64 (1990) Amstrad CPC (1990) Commodore Amiga (1990) Atari ST (1990) NEC PC-9801 (1990) FM Towns PC (1990) X68000 (1990) "Puzznick" * OTHERS: Nokia N-Gage "Taito Memories": Unreleased. - SOURCES - ROM dump (MAME).
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